Replaced usages of "shift" with "round" for consistency
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@@ -143,14 +143,14 @@ namespace Barotrauma
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}
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}
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public void StartShift(string levelSeed, bool loadSecondSub = false)
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public void StartRound(string levelSeed, bool loadSecondSub = false)
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{
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Level randomLevel = Level.CreateRandom(levelSeed);
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StartShift(randomLevel, true, loadSecondSub);
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StartRound(randomLevel, true, loadSecondSub);
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}
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public void StartShift(Level level, bool reloadSub = true, bool loadSecondSub = false)
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public void StartRound(Level level, bool reloadSub = true, bool loadSecondSub = false)
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{
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#if CLIENT
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GameMain.LightManager.LosEnabled = GameMain.NetworkMember == null || GameMain.NetworkMember.CharacterInfo != null;
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@@ -195,21 +195,21 @@ namespace Barotrauma
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if (gameMode.Mission != null) Mission.Start(Level.Loaded);
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TaskManager.StartShift(level);
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TaskManager.StartRound(level);
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if (gameMode != null) gameMode.MsgBox();
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Entity.Spawner = new EntitySpawner();
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#if CLIENT
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shiftSummary = new ShiftSummary(this);
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roundSummary = new RoundSummary(this);
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GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f);
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SoundPlayer.SwitchMusic();
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#endif
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}
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public void EndShift(string endMessage)
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public void EndRound(string endMessage)
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{
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if (Mission != null) Mission.End();
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@@ -225,16 +225,16 @@ namespace Barotrauma
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}
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#if CLIENT
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if (shiftSummary != null)
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if (roundSummary != null)
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{
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GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
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GUIFrame summaryFrame = roundSummary.CreateSummaryFrame(endMessage);
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GUIMessageBox.MessageBoxes.Add(summaryFrame);
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var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]);
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okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
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}
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#endif
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TaskManager.EndShift();
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TaskManager.EndRound();
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currentMission = null;
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