Replaced usages of "shift" with "round" for consistency
This commit is contained in:
@@ -13,7 +13,7 @@ namespace Barotrauma
|
||||
//public readonly CrewManager CrewManager;
|
||||
//public readonly HireManager hireManager;
|
||||
|
||||
private GUIButton endShiftButton;
|
||||
private GUIButton endRoundButton;
|
||||
|
||||
public readonly CargoManager CargoManager;
|
||||
|
||||
@@ -54,9 +54,9 @@ namespace Barotrauma
|
||||
|
||||
CargoManager = new CargoManager();
|
||||
|
||||
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", null, Alignment.TopLeft, Alignment.Center, "");
|
||||
endShiftButton.Font = GUI.SmallFont;
|
||||
endShiftButton.OnClicked = TryEndShift;
|
||||
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End round", null, Alignment.TopLeft, Alignment.Center, "");
|
||||
endRoundButton.Font = GUI.SmallFont;
|
||||
endRoundButton.OnClicked = TryEndRound;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
@@ -129,7 +129,7 @@ namespace Barotrauma
|
||||
|
||||
isRunning = true;
|
||||
|
||||
CrewManager.StartShift();
|
||||
CrewManager.StartRound();
|
||||
}
|
||||
|
||||
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
|
||||
@@ -191,26 +191,26 @@ namespace Barotrauma
|
||||
|
||||
if (leavingSub == null)
|
||||
{
|
||||
endShiftButton.Visible = false;
|
||||
endRoundButton.Visible = false;
|
||||
}
|
||||
else if (leavingSub.AtEndPosition)
|
||||
{
|
||||
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
|
||||
endShiftButton.UserData = leavingSub;
|
||||
endShiftButton.Visible = true;
|
||||
endRoundButton.Text = ToolBox.LimitString("Enter " + Map.SelectedLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
|
||||
endRoundButton.UserData = leavingSub;
|
||||
endRoundButton.Visible = true;
|
||||
}
|
||||
else if (leavingSub.AtStartPosition)
|
||||
{
|
||||
endShiftButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endShiftButton.Font, endShiftButton.Rect.Width - 5);
|
||||
endShiftButton.UserData = leavingSub;
|
||||
endShiftButton.Visible = true;
|
||||
endRoundButton.Text = ToolBox.LimitString("Enter " + Map.CurrentLocation.Name, endRoundButton.Font, endRoundButton.Rect.Width - 5);
|
||||
endRoundButton.UserData = leavingSub;
|
||||
endRoundButton.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
endShiftButton.Visible = false;
|
||||
endRoundButton.Visible = false;
|
||||
}
|
||||
|
||||
endShiftButton.Draw(spriteBatch);
|
||||
endRoundButton.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
@@ -221,7 +221,7 @@ namespace Barotrauma
|
||||
|
||||
CrewManager.AddToGUIUpdateList();
|
||||
|
||||
endShiftButton.AddToGUIUpdateList();
|
||||
endRoundButton.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
@@ -232,7 +232,7 @@ namespace Barotrauma
|
||||
|
||||
CrewManager.Update(deltaTime);
|
||||
|
||||
endShiftButton.Update(deltaTime);
|
||||
endRoundButton.Update(deltaTime);
|
||||
|
||||
if (!crewDead)
|
||||
{
|
||||
@@ -242,7 +242,7 @@ namespace Barotrauma
|
||||
{
|
||||
endTimer -= deltaTime;
|
||||
|
||||
if (endTimer <= 0.0f) EndShift(null, null);
|
||||
if (endTimer <= 0.0f) EndRound(null, null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,7 +264,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
GameMain.GameSession.EndShift("");
|
||||
GameMain.GameSession.EndRound("");
|
||||
|
||||
if (success)
|
||||
{
|
||||
@@ -309,7 +309,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
CrewManager.EndShift();
|
||||
CrewManager.EndRound();
|
||||
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
Character.CharacterList[i].Remove();
|
||||
@@ -318,7 +318,7 @@ namespace Barotrauma
|
||||
Submarine.Unload();
|
||||
}
|
||||
|
||||
private bool TryEndShift(GUIButton button, object obj)
|
||||
private bool TryEndRound(GUIButton button, object obj)
|
||||
{
|
||||
leavingSub = obj as Submarine;
|
||||
if (leavingSub != null)
|
||||
@@ -341,7 +341,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
|
||||
msgBox.Buttons[0].OnClicked += EndShift;
|
||||
msgBox.Buttons[0].OnClicked += EndRound;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
|
||||
|
||||
@@ -349,13 +349,13 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
EndShift(button, obj);
|
||||
EndRound(button, obj);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EndShift(GUIButton button, object obj)
|
||||
private bool EndRound(GUIButton button, object obj)
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
@@ -364,7 +364,7 @@ namespace Barotrauma
|
||||
|
||||
var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
|
||||
|
||||
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
|
||||
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endround" : "crewdead";
|
||||
|
||||
CoroutineManager.StartCoroutine(EndCinematic(cinematic),"EndCinematic");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user