Unstable 0.17.9.0
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@@ -40,6 +40,12 @@ namespace Barotrauma
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[Serialize(Level.PositionType.Wreck, IsPropertySaveable.No)]
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public Level.PositionType SpawnPosition { get; private set; }
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[Serialize(0, IsPropertySaveable.No)]
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public int MinMoney { get; private set; }
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[Serialize(0, IsPropertySaveable.No)]
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public int MaxMoney { get; private set; }
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public CorpsePrefab(ContentXElement element, CorpsesFile file) : base(element, file) { }
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public static CorpsePrefab Random(Rand.RandSync sync = Rand.RandSync.Unsynced) => Prefabs.GetRandom(sync);
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