Further separation of client-specific code

Still not done here, just gonna push a commit now so I can pull this from elsewhere.
This commit is contained in:
juanjp600
2017-06-16 16:02:07 -03:00
parent e4a878113f
commit 7168a534ed
64 changed files with 3733 additions and 2954 deletions
+47 -195
View File
@@ -39,13 +39,10 @@ namespace Barotrauma.Networking
private IRestResponse masterServerResponse;
private ServerLog log;
private GUIButton showLogButton;
private bool initiatedStartGame;
private CoroutineHandle startGameCoroutine;
private GUIScrollBar clientListScrollBar;
public TraitorManager TraitorManager;
private ServerEntityEventManager entityEventManager;
@@ -122,40 +119,7 @@ namespace Barotrauma.Networking
config.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
//----------------------------------------
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
log = new ServerLog(name);
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
showLogButton.OnClicked = (GUIButton button, object userData) =>
{
if (log.LogFrame == null)
{
log.CreateLogFrame();
}
else
{
log.LogFrame = null;
GUIComponent.KeyboardDispatcher.Subscriber = null;
}
return true;
};
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
settingsButton.OnClicked = ToggleSettingsFrame;
settingsButton.UserData = "settingsButton";
entityEventManager = new ServerEntityEventManager(this);
whitelist = new WhiteList();
banList = new BanList();
LoadSettings();
LoadClientPermissions();
//----------------------------------------
InitProjSpecific();
CoroutineManager.StartCoroutine(StartServer(isPublic));
}
@@ -181,6 +145,7 @@ namespace Barotrauma.Networking
System.Net.Sockets.SocketException socketException = e as System.Net.Sockets.SocketException;
#if CLIENT
if (socketException != null && socketException.SocketErrorCode == System.Net.Sockets.SocketError.AddressAlreadyInUse)
{
new GUIMessageBox("Starting the server failed", e.Message + ". Are you trying to run multiple servers on the same port?");
@@ -189,6 +154,7 @@ namespace Barotrauma.Networking
{
new GUIMessageBox("Starting the server failed", e.Message);
}
#endif
error = true;
}
@@ -197,26 +163,27 @@ namespace Barotrauma.Networking
{
if (server != null) server.Shutdown("Error while starting the server");
#if CLIENT
GameMain.NetworkMember = null;
#elif SERVER
Environment.Exit(-1);
#endif
yield return CoroutineStatus.Success;
}
if (config.EnableUPnP)
{
server.UPnP.ForwardPort(config.Port, "barotrauma");
GUIMessageBox upnpBox = new GUIMessageBox("Please wait...", "Attempting UPnP port forwarding", new string[] {"Cancel"} );
upnpBox.Buttons[0].OnClicked = upnpBox.Close;
InitUPnP();
//DateTime upnpTimeout = DateTime.Now + new TimeSpan(0,0,5);
while (server.UPnP.Status == UPnPStatus.Discovering
&& GUIMessageBox.VisibleBox == upnpBox)// && upnpTimeout>DateTime.Now)
while (DiscoveringUPnP())// && upnpTimeout>DateTime.Now)
{
yield return null;
}
upnpBox.Close(null,null);
FinishUPnP();
#if CLIENT
if (server.UPnP.Status == UPnPStatus.NotAvailable)
{
new GUIMessageBox("Error", "UPnP not available");
@@ -225,6 +192,7 @@ namespace Barotrauma.Networking
{
new GUIMessageBox("Error", "UPnP discovery timed out");
}
#endif
}
if (isPublic)
@@ -430,7 +398,7 @@ namespace Barotrauma.Networking
if (startGameCoroutine != null && !CoroutineManager.IsCoroutineRunning(startGameCoroutine))
{
if (autoRestart) AutoRestartTimer = Math.Max(AutoRestartInterval, 5.0f);
GameMain.NetLobbyScreen.StartButton.Enabled = true;
GameMain.NetLobbyScreen.StartButtonEnabled = true;
GameMain.NetLobbyScreen.LastUpdateID++;
@@ -441,9 +409,9 @@ namespace Barotrauma.Networking
else if (autoRestart && Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count>0)
{
AutoRestartTimer -= deltaTime;
if (AutoRestartTimer < 0.0f && GameMain.NetLobbyScreen.StartButton.Enabled)
if (AutoRestartTimer < 0.0f && GameMain.NetLobbyScreen.StartButtonEnabled)
{
StartGameClicked(null,null);
StartGame();
}
}
@@ -930,7 +898,7 @@ namespace Barotrauma.Networking
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
outmsg.Write(GameMain.NetLobbyScreen.GetServerName());
outmsg.Write(GameMain.NetLobbyScreen.ServerMessage.Text);
outmsg.Write(GameMain.NetLobbyScreen.ServerMessageText);
outmsg.Write(c.lastRecvGeneralUpdate < 1);
if (c.lastRecvGeneralUpdate < 1)
@@ -938,10 +906,10 @@ namespace Barotrauma.Networking
isInitialUpdate = true;
ClientWriteInitial(c, outmsg);
}
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.SubList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).Name);
outmsg.Write((GameMain.NetLobbyScreen.ShuttleList.SelectedData as Submarine).MD5Hash.ToString());
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.ToString());
outmsg.Write(Voting.AllowSubVoting);
outmsg.Write(Voting.AllowModeVoting);
@@ -950,7 +918,7 @@ namespace Barotrauma.Networking
outmsg.WriteRangedInteger(0, Mission.MissionTypes.Count - 1, (GameMain.NetLobbyScreen.MissionTypeIndex));
outmsg.Write((byte)GameMain.NetLobbyScreen.ModeList.SelectedIndex);
outmsg.Write((byte)GameMain.NetLobbyScreen.SelectedModeIndex);
outmsg.Write(GameMain.NetLobbyScreen.LevelSeed);
outmsg.Write(AutoRestart);
@@ -1015,8 +983,8 @@ namespace Barotrauma.Networking
c.chatMsgQueue[i].ServerWrite(outmsg, c);
}
}
public bool StartGameClicked(GUIButton button, object obj)
public bool StartGame()
{
Submarine selectedSub = null;
Submarine selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
@@ -1033,13 +1001,17 @@ namespace Barotrauma.Networking
if (selectedSub == null)
{
#if CLIENT
GameMain.NetLobbyScreen.SubList.Flash();
#endif
return false;
}
if (selectedShuttle == null)
{
#if CLIENT
GameMain.NetLobbyScreen.ShuttleList.Flash();
#endif
return false;
}
@@ -1048,7 +1020,9 @@ namespace Barotrauma.Networking
if (selectedMode == null)
{
#if CLIENT
GameMain.NetLobbyScreen.ModeList.Flash();
#endif
return false;
}
@@ -1059,7 +1033,7 @@ namespace Barotrauma.Networking
private IEnumerable<object> InitiateStartGame(Submarine selectedSub, Submarine selectedShuttle, GameModePreset selectedMode)
{
GameMain.NetLobbyScreen.StartButton.Enabled = false;
GameMain.NetLobbyScreen.StartButtonEnabled = false;
if (connectedClients.Any())
{
@@ -1086,19 +1060,23 @@ namespace Barotrauma.Networking
if (fileSender.ActiveTransfers.Count > 0)
{
#if CLIENT
var msgBox = new GUIMessageBox("", "Waiting for file transfers to finish before starting the round...", new string[] { "Start now" });
msgBox.Buttons[0].OnClicked += msgBox.Close;
#endif
float waitForTransfersTimer = 20.0f;
while (fileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
{
waitForTransfersTimer -= CoroutineManager.UnscaledDeltaTime;
#if CLIENT
//message box close, break and start the round immediately
if (!GUIMessageBox.MessageBoxes.Contains(msgBox))
{
break;
}
#endif
yield return CoroutineStatus.Running;
}
@@ -1116,9 +1094,11 @@ namespace Barotrauma.Networking
entityEventManager.Clear();
GameMain.NetLobbyScreen.StartButton.Enabled = false;
GameMain.NetLobbyScreen.StartButtonEnabled = false;
#if CLIENT
GUIMessageBox.CloseAll();
#endif
roundStartSeed = DateTime.Now.Millisecond;
Rand.SetSyncedSeed(roundStartSeed);
@@ -1261,7 +1241,7 @@ namespace Barotrauma.Networking
AddChatMessage("Press TAB to chat. Use ''r;'' to talk through the radio.", ChatMessageType.Server);
GameMain.NetLobbyScreen.StartButton.Enabled = true;
GameMain.NetLobbyScreen.StartButtonEnabled = true;
gameStarted = true;
initiatedStartGame = false;
@@ -1350,7 +1330,9 @@ namespace Barotrauma.Networking
Character.Controlled = null;
myCharacter = null;
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
#if CLIENT
GameMain.LightManager.LosEnabled = false;
#endif
entityEventManager.Clear();
foreach (Client c in connectedClients)
@@ -1486,7 +1468,9 @@ namespace Barotrauma.Networking
client.Connection.Disconnect(targetmsg);
GameMain.NetLobbyScreen.RemovePlayer(client.name);
#if CLIENT
GameMain.NetLobbyScreen.RemovePlayer(client.name);
#endif
connectedClients.Remove(client);
UpdateVoteStatus();
@@ -1744,85 +1728,12 @@ namespace Barotrauma.Networking
return message;
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (settingsFrame != null)
{
settingsFrame.Draw(spriteBatch);
}
else if (log.LogFrame!=null)
{
log.LogFrame.Draw(spriteBatch);
}
if (!ShowNetStats) return;
GUI.Font.DrawString(spriteBatch, "Unique Events: " + entityEventManager.UniqueEvents.Count, new Vector2(10, 50), Color.White);
int width = 200, height = 300;
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
if (clientListScrollBar == null)
{
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
}
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
int resentMessages = 0;
int clientListHeight = connectedClients.Count * 40;
float scrollBarHeight = (height - 110) / (float)Math.Max(clientListHeight, 110);
if (clientListScrollBar.BarSize != scrollBarHeight)
{
clientListScrollBar.BarSize = scrollBarHeight;
}
int startY = y + 110;
y = (startY - (int)(clientListScrollBar.BarScroll * (clientListHeight-(height - 110))));
foreach (Client c in connectedClients)
{
Color clientColor = c.Connection.AverageRoundtripTime > 0.3f ? Color.Red : Color.White;
if (y >= startY && y < startY + height - 120)
{
GUI.SmallFont.DrawString(spriteBatch, c.name + " ("+c.Connection.RemoteEndPoint.Address.ToString()+")", new Vector2(x + 10, y), clientColor);
GUI.SmallFont.DrawString(spriteBatch, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x+20, y+10), clientColor);
}
if (y + 25 >= startY && y < startY + height - 130) GUI.SmallFont.DrawString(spriteBatch, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
resentMessages += (int)c.Connection.Statistics.ResentMessages;
y += 40;
}
clientListScrollBar.Update(1.0f / 60.0f);
clientListScrollBar.Draw(spriteBatch);
netStats.AddValue(NetStats.NetStatType.ResentMessages, Math.Max(resentMessages, 0));
netStats.AddValue(NetStats.NetStatType.SentBytes, server.Statistics.SentBytes);
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, server.Statistics.ReceivedBytes);
netStats.Draw(spriteBatch, new Rectangle(200,0,800,200), this);
}
private void FileTransferChanged(FileSender.FileTransferOut transfer)
{
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
#if CLIENT
UpdateFileTransferIndicator(recipient);
#endif
}
public void SendCancelTransferMsg(FileSender.FileTransferOut transfer)
@@ -1834,42 +1745,6 @@ namespace Barotrauma.Networking
server.SendMessage(msg, transfer.Connection, NetDeliveryMethod.ReliableOrdered, transfer.SequenceChannel);
}
private void UpdateFileTransferIndicator(Client client)
{
var transfers = fileSender.ActiveTransfers.FindAll(t => t.Connection == client.Connection);
var clientNameBox = GameMain.NetLobbyScreen.PlayerList.FindChild(client.name);
var clientInfo = clientNameBox.FindChild("filetransfer");
if (clientInfo == null)
{
clientNameBox.ClearChildren();
clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
clientInfo.UserData = "filetransfer";
}
else if (transfers.Count == 0)
{
clientInfo.Parent.RemoveChild(clientInfo);
}
clientInfo.ClearChildren();
var progressBar = new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo);
progressBar.IsHorizontal = true;
progressBar.ProgressGetter = () => { return transfers.Sum(t => t.Progress) / transfers.Count; };
var textBlock = new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
textBlock.TextGetter = () =>
{ return MathUtils.GetBytesReadable(transfers.Sum(t => t.SentOffset)) + " / " + MathUtils.GetBytesReadable(transfers.Sum(t => t.Data.Length)); };
var cancelButton = new GUIButton(new Rectangle(-5, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
cancelButton.OnClicked = (GUIButton button, object userdata) =>
{
transfers.ForEach(t => fileSender.CancelTransfer(t));
return true;
};
}
public void UpdateVoteStatus()
{
if (server.Connections.Count == 0|| connectedClients.Count == 0) return;
@@ -1920,30 +1795,7 @@ namespace Barotrauma.Networking
SaveClientPermissions();
}
public override bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
{
if (character == null) return false;
var characterFrame = crewFrame.FindChild("selectedcharacter");
if (character != myCharacter)
{
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
banButton.UserData = character.Name;
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
rangebanButton.UserData = character.Name;
rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
kickButton.UserData = character.Name;
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
}
return true;
}
public void SetClientCharacter(Client client, Character newCharacter)
{
if (client == null) return;