Further separation of client-specific code

Still not done here, just gonna push a commit now so I can pull this from elsewhere.
This commit is contained in:
juanjp600
2017-06-16 16:02:07 -03:00
parent e4a878113f
commit 7168a534ed
64 changed files with 3733 additions and 2954 deletions
+49
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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
public enum WindowMode
{
Windowed, Fullscreen, BorderlessWindowed
}
public partial class GameSettings
{
private void InitProjSpecific(XDocument doc)
{
//do nothing
}
public void Save(string filePath)
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("verboselogging", VerboseLogging));
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
if (SelectedContentPackage != null)
{
doc.Root.Add(new XElement("contentpackage",
new XAttribute("path", SelectedContentPackage.Path)));
}
doc.Save(filePath);
}
}
}