Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using FarseerPhysics.Dynamics.Joints;
|
||||
using Barotrauma.Networking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
|
||||
{
|
||||
//the Character that the player is currently controlling
|
||||
private const Character controlled = null;
|
||||
|
||||
public static Character Controlled
|
||||
{
|
||||
get { return controlled; }
|
||||
set
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
}
|
||||
|
||||
private void InitProjSpecific(XDocument doc)
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
|
||||
private void UpdateControlled(float deltaTime)
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
|
||||
private void ImplodeFX()
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user