Further separation of client-specific code

Still not done here, just gonna push a commit now so I can pull this from elsewhere.
This commit is contained in:
juanjp600
2017-06-16 16:02:07 -03:00
parent e4a878113f
commit 7168a534ed
64 changed files with 3733 additions and 2954 deletions
@@ -0,0 +1,42 @@
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
partial class Character : Entity, IDamageable, IPropertyObject, IClientSerializable, IServerSerializable
{
//the Character that the player is currently controlling
private const Character controlled = null;
public static Character Controlled
{
get { return controlled; }
set
{
//do nothing
}
}
private void InitProjSpecific(XDocument doc)
{
//do nothing
}
private void UpdateControlled(float deltaTime)
{
//do nothing
}
private void ImplodeFX()
{
//do nothing
}
}
}