Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
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@@ -35,6 +35,9 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL" />
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<Reference Include="RestSharp">
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<HintPath>..\packages\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -47,10 +50,19 @@
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\Camera.cs" />
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<Compile Include="Source\Characters\Character.cs" />
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<Compile Include="Source\DebugConsole.cs" />
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<Compile Include="Source\GameMain.cs" />
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<Compile Include="Source\GameSession\GameSession.cs" />
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<Compile Include="Source\GameSettings.cs" />
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<Compile Include="Source\Items\CharacterInventory.cs" />
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Networking\GameClient.cs" />
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<Compile Include="Source\Networking\GameServer.cs" />
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<Compile Include="Source\Networking\Voting.cs" />
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<Compile Include="Source\PlayerInput.cs" />
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<Compile Include="Source\Program.cs" />
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<Compile Include="Source\Screens\NetLobbyScreen.cs" />
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<Compile Include="Source\Sprite\Sprite.cs" />
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</ItemGroup>
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<ItemGroup>
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