Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class GameSession
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{
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private InfoFrameTab selectedTab;
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private GUIButton infoButton;
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private GUIFrame infoFrame;
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public Map Map
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{
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get
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{
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SinglePlayerMode mode = (gameMode as SinglePlayerMode);
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return (mode == null) ? null : mode.Map;
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}
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}
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private ShiftSummary shiftSummary;
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public ShiftSummary ShiftSummary
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{
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get { return shiftSummary; }
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}
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public bool LoadPrevious(GUIButton button, object obj)
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{
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Submarine.Unload();
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SaveUtil.LoadGame(saveFile);
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GameMain.LobbyScreen.Select();
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return true;
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}
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private bool ToggleInfoFrame(GUIButton button, object obj)
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{
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if (infoFrame == null)
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{
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if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen)
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{
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CrewManager.CrewCommander.ToggleGUIFrame();
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}
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CreateInfoFrame();
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SelectInfoFrameTab(null, selectedTab);
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}
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else
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{
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infoFrame = null;
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}
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return true;
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}
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public void CreateInfoFrame()
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{
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int width = 600, height = 400;
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infoFrame = new GUIFrame(
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Rectangle.Empty, Color.Black * 0.8f, null);
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var innerFrame = new GUIFrame(
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new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", infoFrame);
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innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", "", innerFrame);
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crewButton.UserData = InfoFrameTab.Crew;
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crewButton.OnClicked = SelectInfoFrameTab;
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var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", "", innerFrame);
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missionButton.UserData = InfoFrameTab.Mission;
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missionButton.OnClicked = SelectInfoFrameTab;
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if (GameMain.Server != null)
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{
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var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", "", innerFrame);
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manageButton.UserData = InfoFrameTab.ManagePlayers;
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manageButton.OnClicked = SelectInfoFrameTab;
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}
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var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, "", innerFrame);
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closeButton.OnClicked = ToggleInfoFrame;
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}
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private bool SelectInfoFrameTab(GUIButton button, object userData)
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{
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selectedTab = (InfoFrameTab)userData;
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CreateInfoFrame();
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switch (selectedTab)
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{
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case InfoFrameTab.Crew:
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CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame.children[0] as GUIFrame);
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break;
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case InfoFrameTab.Mission:
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CreateMissionInfo(infoFrame.children[0] as GUIFrame);
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break;
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case InfoFrameTab.ManagePlayers:
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GameMain.Server.ManagePlayersFrame(infoFrame.children[0] as GUIFrame);
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break;
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}
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return true;
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}
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private void CreateMissionInfo(GUIFrame infoFrame)
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{
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if (Mission == null)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 50), "No mission", "", infoFrame, true);
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return;
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}
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new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, "", infoFrame, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: " + Mission.Reward, "", infoFrame, true);
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new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, "", infoFrame, true);
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}
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public void AddToGUIUpdateList()
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{
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infoButton.AddToGUIUpdateList();
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if (gameMode != null) gameMode.AddToGUIUpdateList();
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if (infoFrame != null) infoFrame.AddToGUIUpdateList();
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}
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public void Update(float deltaTime)
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{
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TaskManager.Update(deltaTime);
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if (GUI.DisableHUD) return;
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//guiRoot.Update(deltaTime);
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infoButton.Update(deltaTime);
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if (gameMode != null) gameMode.Update(deltaTime);
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if (Mission != null) Mission.Update(deltaTime);
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if (infoFrame != null)
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{
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infoFrame.Update(deltaTime);
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if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen)
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{
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infoFrame = null;
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}
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}
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (GUI.DisableHUD) return;
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infoButton.Draw(spriteBatch);
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if (gameMode != null) gameMode.Draw(spriteBatch);
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if (infoFrame != null) infoFrame.Draw(spriteBatch);
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}
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public void Save(string filePath)
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{
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XDocument doc = new XDocument(
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new XElement("Gamesession"));
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var now = DateTime.Now;
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doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString()));
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doc.Root.Add(new XAttribute("submarine", submarine == null ? "" : submarine.Name));
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doc.Root.Add(new XAttribute("mapseed", Map.Seed));
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((SinglePlayerMode)gameMode).Save(doc.Root);
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try
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{
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doc.Save(filePath);
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}
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catch
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{
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DebugConsole.ThrowError("Saving gamesession to \"" + filePath + "\" failed!");
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}
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}
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}
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}
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