Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Xml.Linq;
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using System.Linq;
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namespace Barotrauma
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{
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partial class JobPrefab
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{
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public GUIFrame CreateInfoFrame()
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{
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int width = 500, height = 400;
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GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black * 0.5f);
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backFrame.Padding = Vector4.Zero;
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GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
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frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
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new GUITextBlock(new Rectangle(0, 0, 100, 20), Name, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
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new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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int y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (SkillPrefab skill in Skills)
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{
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string skillDescription = Skill.GetLevelName((int)skill.LevelRange.X);
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string skillDescription2 = Skill.GetLevelName((int)skill.LevelRange.Y);
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if (skillDescription2 != skillDescription)
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{
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skillDescription += "/" + skillDescription2;
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}
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new GUITextBlock(new Rectangle(0, y, 100, 20),
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" - " + skill.Name + ": " + skillDescription, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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y += 20;
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}
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new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
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y = 40 + descriptionBlock.Rect.Height + 50;
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foreach (string itemName in ItemNames)
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{
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new GUITextBlock(new Rectangle(250, y, 100, 20),
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" - " + itemName, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
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y += 20;
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}
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return backFrame;
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}
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}
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}
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