Finalize networking service
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@@ -47,7 +47,7 @@ partial class NetworkingService : INetworkingService, IEventConnectedToServer, I
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)ClientToServer.RequestAllNetIds);
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message.WriteByte((byte)ClientToServer.RequestSync);
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GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
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}
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