(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
This commit is contained in:
@@ -28,6 +28,10 @@ namespace Barotrauma
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protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
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protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
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protected HumanAIController HumanAIController => character.AIController as HumanAIController;
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protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
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protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
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/// <summary>
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/// Run the main objective with all subobjectives concurrently?
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/// If false, the main objective will continue only when all the subobjectives have been removed (done).
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+1
-1
@@ -32,7 +32,7 @@ namespace Barotrauma
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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public override void Update(float deltaTime)
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protected override void Act(float deltaTime)
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{
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var currentHull = character.AnimController.CurrentHull;
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if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
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@@ -14,7 +14,7 @@ namespace Barotrauma
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public AIObjectiveFixLeaks(Character character) : base (character, "") { }
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protected override bool Filter(Gap gap)
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protected override void FindTargets()
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{
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if (character.Submarine == null) { return 0; }
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if (targets.None()) { return 0; }
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@@ -224,6 +224,8 @@ namespace Barotrauma
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targetItem = item;
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moveToTarget = rootContainer ?? item;
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}
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}
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//if searched through all the items and a target wasn't found, can't be completed
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if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
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@@ -11,6 +11,8 @@ namespace Barotrauma
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private AIObjectiveFindDivingGear findDivingGear;
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private AIObjectiveFindDivingGear findDivingGear;
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private AIObjectiveFindDivingGear findDivingGear;
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private Vector2 targetPos;
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private bool repeat;
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@@ -224,5 +226,11 @@ namespace Barotrauma
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float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
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CloseEnough = Math.Max(interactionDistance, CloseEnough);
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}
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private void CalculateCloseEnough()
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{
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float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
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CloseEnough = Math.Max(interactionDistance, CloseEnough);
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}
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}
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}
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@@ -53,21 +53,6 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -24,6 +24,10 @@ namespace Barotrauma
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private AIObjectiveGoTo gotoObjective;
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private bool useController;
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private AIObjectiveGoTo gotoObjective;
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public override bool CanBeCompleted
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{
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get
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@@ -41,6 +45,8 @@ namespace Barotrauma
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public ItemComponent Component => component;
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public ItemComponent Component => component;
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public override float GetPriority(AIObjectiveManager objectiveManager)
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{
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if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
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@@ -32,7 +32,7 @@ namespace Barotrauma.Items.Components
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private Camera cam;
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private Character character;
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private Character user;
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private Item focusTarget;
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private float targetRotation;
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@@ -43,6 +43,11 @@ namespace Barotrauma.Items.Components
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set { userPos = value; }
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}
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public Character User
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{
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get { return user; }
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}
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public Controller(Item item, XElement element)
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: base(item, element)
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{
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@@ -79,36 +84,36 @@ namespace Barotrauma.Items.Components
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{
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this.cam = cam;
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if (character == null
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|| character.Removed
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|| character.SelectedConstruction != item
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|| !character.CanInteractWith(item))
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if (user == null
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|| user.Removed
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|| user.SelectedConstruction != item
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|| !user.CanInteractWith(item))
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{
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if (character != null)
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if (user != null)
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{
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CancelUsing(character);
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character = null;
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CancelUsing(user);
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user = null;
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}
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IsActive = false;
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return;
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}
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character.AnimController.Anim = AnimController.Animation.UsingConstruction;
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user.AnimController.Anim = AnimController.Animation.UsingConstruction;
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if (userPos != Vector2.Zero)
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{
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Vector2 diff = (item.WorldPosition + userPos) - character.WorldPosition;
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Vector2 diff = (item.WorldPosition + userPos) - user.WorldPosition;
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if (character.AnimController.InWater)
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if (user.AnimController.InWater)
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{
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if (diff.Length() > 30.0f)
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{
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character.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One);
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character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
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user.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One);
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user.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
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}
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else
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{
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character.AnimController.TargetMovement = Vector2.Zero;
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user.AnimController.TargetMovement = Vector2.Zero;
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}
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}
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else
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@@ -116,27 +121,27 @@ namespace Barotrauma.Items.Components
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diff.Y = 0.0f;
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if (diff != Vector2.Zero && diff.LengthSquared() > 10.0f * 10.0f)
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{
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character.AnimController.TargetMovement = Vector2.Normalize(diff);
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character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
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user.AnimController.TargetMovement = Vector2.Normalize(diff);
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user.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
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return;
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}
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character.AnimController.TargetMovement = Vector2.Zero;
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user.AnimController.TargetMovement = Vector2.Zero;
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}
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}
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ApplyStatusEffects(ActionType.OnActive, deltaTime, character);
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ApplyStatusEffects(ActionType.OnActive, deltaTime, user);
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if (limbPositions.Count == 0) return;
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character.AnimController.Anim = AnimController.Animation.UsingConstruction;
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user.AnimController.Anim = AnimController.Animation.UsingConstruction;
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character.AnimController.ResetPullJoints();
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user.AnimController.ResetPullJoints();
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if (dir != 0) character.AnimController.TargetDir = dir;
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if (dir != 0) user.AnimController.TargetDir = dir;
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foreach (LimbPos lb in limbPositions)
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{
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Limb limb = character.AnimController.GetLimb(lb.limbType);
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Limb limb = user.AnimController.GetLimb(lb.limbType);
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if (limb == null || !limb.body.Enabled) continue;
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limb.Disabled = true;
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@@ -151,19 +156,19 @@ namespace Barotrauma.Items.Components
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public override bool Use(float deltaTime, Character activator = null)
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{
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if (activator != character)
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if (activator != user)
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{
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return false;
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}
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if (character == null || character.Removed ||
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character.SelectedConstruction != item || !character.CanInteractWith(item))
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if (user == null || user.Removed ||
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user.SelectedConstruction != item || !user.CanInteractWith(item))
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{
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character = null;
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user = null;
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return false;
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}
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item.SendSignal(0, "1", "trigger_out", character);
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item.SendSignal(0, "1", "trigger_out", user);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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@@ -172,15 +177,15 @@ namespace Barotrauma.Items.Components
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public override bool SecondaryUse(float deltaTime, Character character = null)
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{
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if (this.character != character)
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if (this.user != character)
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{
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return false;
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}
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if (this.character == null || character.Removed ||
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this.character.SelectedConstruction != item || !character.CanInteractWith(item))
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if (this.user == null || character.Removed ||
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this.user.SelectedConstruction != item || !character.CanInteractWith(item))
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{
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this.character = null;
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this.user = null;
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return false;
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}
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if (character == null) return false;
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@@ -233,7 +238,7 @@ namespace Barotrauma.Items.Components
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private Item GetFocusTarget()
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{
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
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for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
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{
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@@ -285,23 +290,23 @@ namespace Barotrauma.Items.Components
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if (activator == null || activator.Removed) return false;
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//someone already using the item
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if (character != null && !character.Removed)
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if (user != null && !user.Removed)
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{
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if (character == activator)
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if (user == activator)
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{
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IsActive = false;
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CancelUsing(character);
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character = null;
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CancelUsing(user);
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user = null;
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return false;
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}
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}
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else
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{
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character = activator;
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user = activator;
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IsActive = true;
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}
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item.SendSignal(0, "1", "signal_out", character);
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item.SendSignal(0, "1", "signal_out", user);
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return true;
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}
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@@ -734,6 +734,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -1556,6 +1556,10 @@ namespace Barotrauma
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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if (!broken)
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
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@@ -455,6 +455,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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Reference in New Issue
Block a user