(f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume

This commit is contained in:
Joonas Rikkonen
2019-03-29 21:50:44 +02:00
parent 140f1894d4
commit 6f919a4de0
9 changed files with 104 additions and 167 deletions
@@ -453,10 +453,7 @@ namespace Barotrauma.Lights
//raster pattern on top of everything
spriteBatch.Begin(blendState: BlendState.AlphaBlend, samplerState: SamplerState.LinearWrap);
spriteBatch.Draw(highlightRaster,
new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height),
new Rectangle(0, 0, (int)(HighlightMap.Width / currLightMapScale * 0.5f), (int)(HighlightMap.Height / currLightMapScale * 0.5f)),
Color.White * 0.5f);
spriteBatch.Draw(highlightRaster, new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height), new Rectangle(0, 0, HighlightMap.Width, HighlightMap.Height), Color.White * 0.5f);
spriteBatch.End();
DeformableSprite.Effect.CurrentTechnique = DeformableSprite.Effect.Techniques["DeformShader"];