Fixed mission text overflowing in shiftsummary, netlobbyscreen button layout improvement

This commit is contained in:
Regalis
2016-01-20 23:20:22 +02:00
parent 06d713e2a3
commit 6f537ebc7c
2 changed files with 11 additions and 13 deletions

View File

@@ -35,8 +35,8 @@ namespace Barotrauma
{
this.gameSession = gameSession;
startLocation = gameSession.Map==null ? null : gameSession.Map.CurrentLocation;
endLocation = gameSession.Map==null ? null : gameSession.Map.SelectedLocation;
startLocation = gameSession.Map==null ? null : gameSession.Map.CurrentLocation;
endLocation = gameSession.Map==null ? null : gameSession.Map.SelectedLocation;
selectedMission = gameSession.Mission;
}
@@ -122,15 +122,15 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(0, y, 0, 20), "Mission: " + GameMain.GameSession.Mission.Name, GUI.Style, innerFrame, GUI.LargeFont);
y += 30;
new GUITextBlock(new Rectangle(0, y, 0, 30),
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
GUI.Style, innerFrame);
y += 40;
new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage+" asdf asdf rthdrthfgdh dsrt dfgh dftsret dfth dftdthdft sdre sdr ds askjinflaje wwwwwwwwww wwwwwwww wwwwwwwwwwwwwww wwwwwwwwwww",
GUI.Style, innerFrame, true);
//y += 50;
if (GameMain.GameSession.Mission.Completed && singleplayer)
{
new GUITextBlock(new Rectangle(0, y, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, GUI.Style, innerFrame);
y += 30;
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, GUI.Style, Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
//y += 30;
}
}