(7ae08a816) Incremented version number, changelog update
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@@ -578,6 +578,42 @@ namespace Barotrauma
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editingHUD = null;
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}
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}
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if ((PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)))
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{
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if (PlayerInput.KeyHit(Keys.N))
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{
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float minX = selectedList[0].WorldRect.X, maxX = selectedList[0].WorldRect.Right;
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for (int i = 0; i < selectedList.Count; i++)
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{
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minX = Math.Min(minX, selectedList[i].WorldRect.X);
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maxX = Math.Max(maxX, selectedList[i].WorldRect.Right);
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}
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float centerX = (minX + maxX) / 2.0f;
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foreach (MapEntity me in selectedList)
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{
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me.FlipX(false);
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me.Move(new Vector2((centerX - me.WorldPosition.X) * 2.0f, 0.0f));
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}
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}
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else if (PlayerInput.KeyHit(Keys.M))
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{
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float minY = selectedList[0].WorldRect.Y - selectedList[0].WorldRect.Height, maxY = selectedList[0].WorldRect.Y;
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for (int i = 0; i < selectedList.Count; i++)
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{
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minY = Math.Min(minY, selectedList[i].WorldRect.Y - selectedList[i].WorldRect.Height);
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maxY = Math.Max(maxY, selectedList[i].WorldRect.Y);
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}
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float centerY = (minY + maxY) / 2.0f;
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foreach (MapEntity me in selectedList)
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{
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me.FlipY(false);
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me.Move(new Vector2(0.0f, (centerY - me.WorldPosition.Y) * 2.0f));
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}
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}
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}
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FilteredSelectedList.Clear();
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if (selectedList.Count == 0) return;
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foreach (var e in selectedList)
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