Merge remote-tracking branch 'refs/remotes/origin/master'

Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface/Source/Characters/AI/EnemyAIController.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Physics/PhysicsBody.cs
This commit is contained in:
juanjp600
2016-08-30 18:04:49 -03:00
63 changed files with 2787 additions and 1927 deletions

View File

@@ -5,6 +5,7 @@ using System.Collections.Generic;
using FarseerPhysics;
using System.IO;
using System.Linq;
using System.Text;
using Barotrauma.Items.Components;
using System.ComponentModel;
@@ -165,7 +166,12 @@ namespace Barotrauma.Networking
reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
}
CoroutineManager.StartCoroutine(WaitForStartingInfo(password));
String sendPw = "";
if (password.Length>0)
{
sendPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
}
CoroutineManager.StartCoroutine(WaitForStartingInfo(sendPw));
// Start the timer
//update.Start();
@@ -408,43 +414,7 @@ namespace Barotrauma.Networking
byte characterCount = inc.ReadByte();
for (int i = 0; i < characterCount; i++)
{
bool isAiCharacter = inc.ReadBoolean();
ushort id = inc.ReadUInt16();
if (isAiCharacter)
{
string configPath = inc.ReadString();
Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
var existingEntity = Entity.FindEntityByID(id);
if (existingEntity is AICharacter && existingEntity.ID == id)
{
continue;
}
var character = Character.Create(configPath, position, null, true);
if (character != null) character.ID = id;
}
else
{
bool hasOwner = inc.ReadBoolean();
int ownerId = -1;
if (hasOwner)
{
ownerId = inc.ReadByte();
}
Character newCharacter = ReadCharacterData(inc, ownerId == myID);
if (ownerId != myID)
{
var characterOwner = otherClients.Find(c => c.ID == ownerId);
if (characterOwner != null) characterOwner.Character = newCharacter;
}
crew.Add(newCharacter);
}
ReadCharacterData(inc);
}
gameStarted = true;
@@ -509,7 +479,7 @@ namespace Barotrauma.Networking
public bool HasPermission(ClientPermissions permission)
{
return permissions.HasFlag(permission);
return false;// permissions.HasFlag(permission);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
@@ -547,15 +517,23 @@ namespace Barotrauma.Networking
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
spriteBatch.DrawString(GUI.Font, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
if (client.ServerConnection != null)
{
spriteBatch.DrawString(GUI.Font, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
y += 15;
y += 15;
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
else
{
spriteBatch.DrawString(GUI.Font, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
}
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
}
@@ -609,25 +587,6 @@ namespace Barotrauma.Networking
return true;
}
public void ReadCharacterSpawnMessage(NetIncomingMessage message)
{
string configPath = message.ReadString();
if (configPath != Character.HumanConfigFile)
{
ushort id = message.ReadUInt16();
Vector2 position = new Vector2(message.ReadFloat(), message.ReadFloat());
var character = Character.Create(configPath, position, null, true);
if (character != null) character.ID = id;
}
else
{
ReadCharacterData(message, false, true);
}
}
public void RequestFile(string file, FileTransferMessageType fileType)
{
if (fileStreamReceiver!=null)
@@ -812,35 +771,77 @@ namespace Barotrauma.Networking
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public Character ReadCharacterData(NetIncomingMessage inc, bool isMyCharacter, bool hasAi = false)
public Character ReadCharacterData(NetIncomingMessage inc)
{
string newName = inc.ReadString();
ushort ID = inc.ReadUInt16();
bool isFemale = inc.ReadBoolean();
bool noInfo = inc.ReadBoolean();
ushort id = inc.ReadUInt16();
string configPath = inc.ReadString();
int headSpriteID = inc.ReadByte();
Vector2 position = new Vector2(inc.ReadFloat(), inc.ReadFloat());
bool enabled = inc.ReadBoolean();
string jobName = inc.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
Character character = null;
CharacterInfo ch = new CharacterInfo(Character.HumanConfigFile, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
ch.HeadSpriteId = headSpriteID;
Character character = Character.Create(ch, position, !isMyCharacter, hasAi);
GameMain.GameSession.CrewManager.characters.Add(character);
character.ID = ID;
if (isMyCharacter)
if (noInfo)
{
myCharacter = character;
Character.Controlled = character;
GameMain.LightManager.LosEnabled = true;
var existingEntity = Entity.FindEntityByID(id);
if (existingEntity is AICharacter && existingEntity.ID == id)
{
return (Character)existingEntity;
}
if (endVoteTickBox != null) endVoteTickBox.Visible = Voting.AllowEndVoting;
character = Character.Create(configPath, position, null, true);
character.ID = id;
}
else
{
bool hasOwner = inc.ReadBoolean();
int ownerId = -1;
if (hasOwner)
{
ownerId = inc.ReadByte();
}
string newName = inc.ReadString();
bool hasAi = inc.ReadBoolean();
bool isFemale = inc.ReadBoolean();
int headSpriteID = inc.ReadByte();
string jobName = inc.ReadString();
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
CharacterInfo ch = new CharacterInfo(configPath, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
ch.HeadSpriteId = headSpriteID;
character = Character.Create(configPath, position, ch, ownerId != myID, hasAi);
character.ID = id;
if (configPath == Character.HumanConfigFile)
{
GameMain.GameSession.CrewManager.characters.Add(character);
}
Item.Spawner.ReadNetworkData(inc);
if (ownerId == myID)
{
myCharacter = character;
Character.Controlled = character;
GameMain.LightManager.LosEnabled = true;
if (endVoteTickBox != null) endVoteTickBox.Visible = Voting.AllowEndVoting;
}
else
{
var characterOwner = otherClients.Find(c => c.ID == ownerId);
if (characterOwner != null) characterOwner.Character = character;
}
}
character.Enabled = enabled;
return character;
}