Merge remote-tracking branch 'refs/remotes/origin/master'
Conflicts: Subsurface/Barotrauma.csproj Subsurface/Source/Characters/AI/EnemyAIController.cs Subsurface/Source/Characters/AICharacter.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Items/Components/DockingPort.cs Subsurface/Source/Items/Components/Door.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs
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@@ -1,18 +1,18 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Barotrauma.Networking;
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using System;
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using Barotrauma.Items.Components;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using System.ComponentModel;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -648,7 +648,7 @@ namespace Barotrauma
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public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = true)
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{
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float damageAmount = attack.GetDamage(deltaTime);
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float damageAmount = attack.GetStructureDamage(deltaTime);
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Condition -= damageAmount;
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return new AttackResult(damageAmount, 0.0f, false);
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