Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component.

This commit is contained in:
Joonas Rikkonen
2018-04-23 15:17:25 +03:00
parent c71315f4da
commit 6e666939a0
@@ -163,7 +163,7 @@ namespace Barotrauma.Items.Components
item.SetTransform(picker.SimPosition, 0.0f); item.SetTransform(picker.SimPosition, 0.0f);
item.SetContainedItemPositions(); item.SetContainedItemPositions();
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker); item.ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
#if CLIENT #if CLIENT
PlaySound(ActionType.OnWearing, picker.WorldPosition); PlaySound(ActionType.OnWearing, picker.WorldPosition);