Build 0.17.14.0
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@@ -164,18 +164,14 @@ namespace Barotrauma.Networking
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}
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public bool HasSpawned; //has the client spawned as a character during the current round
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private List<Client> kickVoters;
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private readonly List<Client> kickVoters;
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public HashSet<Identifier> GivenAchievements = new HashSet<Identifier>();
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public ClientPermissions Permissions = ClientPermissions.None;
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public List<DebugConsole.Command> PermittedConsoleCommands
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{
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get;
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private set;
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}
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public readonly HashSet<DebugConsole.Command> PermittedConsoleCommands = new HashSet<DebugConsole.Command>();
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private object[] votes;
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private readonly object[] votes;
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public int KickVoteCount
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{
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@@ -195,7 +191,6 @@ namespace Barotrauma.Networking
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this.Name = name;
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this.ID = ID;
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PermittedConsoleCommands = new List<DebugConsole.Command>();
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kickVoters = new List<Client>();
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votes = new object[Enum.GetNames(typeof(VoteType)).Length];
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