Build 0.17.14.0
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@@ -33,9 +33,6 @@ namespace Barotrauma.Items.Components
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set;
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}
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private JobPrefab cachedJobPrefab;
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private string cachedName;
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public ImmutableHashSet<Identifier> OwnerTagSet { get; set; }
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[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
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+1
-3
@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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@@ -677,21 +677,18 @@ namespace Barotrauma.Items.Components
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/// </summary>
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protected float GetAvailableInstantaneousBatteryPower()
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{
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if (item.Connections == null) { return 0.0f; }
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if (item.Connections == null || powerIn == null) { return 0.0f; }
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float availablePower = 0.0f;
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foreach (Connection c in item.Connections)
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var recipients = powerIn.Recipients;
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foreach (Connection recipient in recipients)
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{
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var recipients = c.Recipients;
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foreach (Connection recipient in recipients)
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{
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if (!recipient.IsPower || !recipient.IsOutput) { continue; }
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var battery = recipient.Item?.GetComponent<PowerContainer>();
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if (battery == null) { continue; }
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float maxOutputPerFrame = battery.MaxOutPut / 60.0f;
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float framesPerMinute = 3600.0f;
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availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
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}
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}
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if (!recipient.IsPower || !recipient.IsOutput) { continue; }
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var battery = recipient.Item?.GetComponent<PowerContainer>();
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if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
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float maxOutputPerFrame = battery.MaxOutPut / 60.0f;
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float framesPerMinute = 3600.0f;
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availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
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}
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return availablePower;
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}
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@@ -597,7 +597,7 @@ namespace Barotrauma.Items.Components
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else if (ic is PowerTransfer pt)
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{
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//power transfer items (junction boxes, relays) don't deteriorate if they're no carrying any power
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if (Math.Abs(pt.CurrPowerConsumption) > 0.1f) { return true; }
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if (pt.Voltage > 0.1f) { return true; }
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}
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else if (ic is PowerContainer pc)
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{
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