Build 0.17.14.0
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@@ -15,11 +15,14 @@ namespace Barotrauma
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if (GameMain.Server == null || spawnOrRemove?.Entity == null) { return; }
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GameMain.Server.CreateEntityEvent(this, spawnOrRemove);
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if (spawnOrRemove.Entity is Character { Info: { } } character)
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if (spawnOrRemove is SpawnEntity)
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{
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foreach (var statKey in character.Info.SavedStatValues.Keys)
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if (spawnOrRemove.Entity is Character { Info: { } } character && !character.Removed)
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{
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GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
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foreach (var statKey in character.Info.SavedStatValues.Keys)
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{
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GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
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}
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}
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}
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}
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