fix names

This commit is contained in:
Evil Factory
2022-04-17 13:03:24 -03:00
parent 6aeac06112
commit 6da4481c83
2 changed files with 10 additions and 10 deletions

View File

@@ -1253,17 +1253,17 @@ namespace Barotrauma
commands.Add(new Command("install_cl_lua", "Installs client-Side Lua into your client.", (string[] args) =>
{
ContentPackage luaPackage = LuaCsSetup.GetPackage();
ContentPackage luaCsPackage = LuaCsSetup.GetPackage();
if (luaPackage == null)
if (luaCsPackage == null)
{
GameMain.Server.SendChatMessage("Couldn't find the LuaForBarotrauma package.", ChatMessageType.ServerMessageBox);
GameMain.Server.SendChatMessage("Couldn't find the LuaCsForBarotrauma package.", ChatMessageType.ServerMessageBox);
return;
}
try
{
string path = Path.GetDirectoryName(luaPackage.Path);
string path = Path.GetDirectoryName(luaCsPackage.Path);
string[] filesToCopy = new string[]
{
@@ -1293,7 +1293,7 @@ namespace Barotrauma
File.Copy(Path.Combine(path, "Binary", file), file, true);
}
File.WriteAllText(LuaCsSetup.VERSION_FILE, luaPackage.ModVersion);
File.WriteAllText(LuaCsSetup.VERSION_FILE, luaCsPackage.ModVersion);
}
catch (UnauthorizedAccessException e)
{

View File

@@ -43,7 +43,7 @@ namespace Barotrauma
{
foreach (ContentPackage package in ContentPackageManager.LocalPackages)
{
if (package.NameMatches(new Identifier("LuaForBarotraumaUnstable")))
if (package.NameMatches(new Identifier("LuaCsForBarotraumaUnstable")))
{
return package;
}
@@ -51,7 +51,7 @@ namespace Barotrauma
foreach (ContentPackage package in ContentPackageManager.AllPackages)
{
if (package.NameMatches(new Identifier("LuaForBarotraumaUnstable")))
if (package.NameMatches(new Identifier("LuaCsForBarotraumaUnstable")))
{
return package;
}
@@ -373,7 +373,7 @@ namespace Barotrauma
}
ContentPackage luaPackage = GetPackage();
ContentPackage luaCsPackage = GetPackage();
if (File.Exists(LUASETUP_FILE))
{
@@ -386,9 +386,9 @@ namespace Barotrauma
HandleException(e);
}
}
else if (luaPackage != null)
else if (luaCsPackage != null)
{
string path = Path.GetDirectoryName(luaPackage.Path);
string path = Path.GetDirectoryName(luaCsPackage.Path);
try
{