Hotfix 1.1.18.1
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@@ -140,7 +140,11 @@ namespace Barotrauma
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Identifier typeName = element.Name.ToString().ToIdentifier();
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if (typeName == "TutorialSegmentAction")
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{
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typeName = "EventObjectiveAction".ToIdentifier();
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typeName = nameof(EventObjectiveAction).ToIdentifier();
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}
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else if (typeName == "TutorialHighlightAction")
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{
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typeName = nameof(HighlightAction).ToIdentifier();
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}
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actionType = Type.GetType("Barotrauma." + typeName, throwOnError: true, ignoreCase: true);
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if (actionType == null) { throw new NullReferenceException(); }
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@@ -0,0 +1,43 @@
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#nullable enable
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma;
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partial class HighlightAction : EventAction
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{
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private static readonly Color highlightColor = Color.Orange;
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes, description: "Only the player controlling this character will see the highlight. If empty, all players will see it.")]
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public Identifier TargetCharacter { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool State { get; set; }
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private bool isFinished;
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public HighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targetCharacters = TargetCharacter.IsEmpty ? null : ParentEvent.GetTargets(TargetCharacter).OfType<Character>();
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foreach (var target in ParentEvent.GetTargets(TargetTag))
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{
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SetHighlightProjSpecific(target, targetCharacters);
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}
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isFinished = true;
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}
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partial void SetHighlightProjSpecific(Entity entity, IEnumerable<Character>? targetCharacters);
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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-33
@@ -1,33 +0,0 @@
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namespace Barotrauma;
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partial class TutorialHighlightAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool State { get; set; }
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private bool isFinished;
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public TutorialHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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{
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if (GameMain.NetworkMember != null)
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": {nameof(TutorialHighlightAction)} is not supported in multiplayer.");
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}
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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UpdateProjSpecific();
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isFinished = true;
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}
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partial void UpdateProjSpecific();
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public override bool IsFinished(ref string goToLabel) => isFinished;
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public override void Reset() => isFinished = false;
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}
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@@ -294,6 +294,11 @@ namespace Barotrauma.Extensions
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.Where(nullable => nullable.HasValue)
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.Select(nullable => nullable.Value);
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public static IEnumerable<T> NotNull<T>(this IEnumerable<T> source) where T : class
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=> source
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.Where(nullable => nullable != null)
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.Select(nullable => nullable!);
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public static IEnumerable<T> NotNone<T>(this IEnumerable<Option<T>> source)
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{
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foreach (var o in source)
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@@ -23,9 +23,10 @@ namespace Barotrauma
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Upgrade = 8,
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ItemStat = 9,
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DroppedStack = 10,
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SetHighlight = 11,
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MinValue = 0,
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MaxValue = 10
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MaxValue = 11
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}
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public interface IEventData : NetEntityEvent.IData
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@@ -238,7 +238,7 @@ namespace Barotrauma
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return folder;
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}
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public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true)
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public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true, bool logLoadErrors = true)
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{
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string defaultFolder = saveType == SaveType.Singleplayer ? DefaultSaveFolder : DefaultMultiplayerSaveFolder;
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if (!Directory.Exists(defaultFolder))
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@@ -273,7 +273,7 @@ namespace Barotrauma
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List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
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foreach (string file in files)
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{
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var docRoot = ExtractGameSessionRootElementFromSaveFile(file);
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var docRoot = ExtractGameSessionRootElementFromSaveFile(file, logLoadErrors);
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if (!includeInCompatible && !IsSaveFileCompatible(docRoot))
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{
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continue;
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@@ -561,7 +561,7 @@ namespace Barotrauma
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/// Extract *only* the root element of the gamesession.xml file in the given save.
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/// For performance reasons, none of its child elements are returned.
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/// </summary>
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public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath)
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public static XElement? ExtractGameSessionRootElementFromSaveFile(string savePath, bool logLoadErrors = true)
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{
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const int maxRetries = 4;
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for (int i = 0; i <= maxRetries; i++)
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@@ -617,12 +617,19 @@ namespace Barotrauma
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if (i >= maxRetries || !File.Exists(savePath)) { throw; }
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DebugConsole.NewMessage(
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$"Failed to decompress file \"{savePath}\" for root extraction {{{e.Message}}}, retrying in 250 ms...",
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$"Failed to decompress file \"{savePath}\" for root extraction ({e.Message}), retrying in 250 ms...",
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Color.Red);
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Thread.Sleep(250);
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}
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catch (System.IO.InvalidDataException e)
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{
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if (logLoadErrors)
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{
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DebugConsole.ThrowError($"Failed to decompress file \"{savePath}\" for root extraction.", e);
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}
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return null;
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}
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}
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return null;
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}
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