This commit is contained in:
Regalis
2017-05-31 19:38:39 +03:00
parent 8d78e1743b
commit 6cc4f7c575
4 changed files with 7 additions and 4 deletions
@@ -19,7 +19,7 @@
<limb id = "1" width="16" height="103"> <limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/> <sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/> <damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" torque="80" targetforce="-50"/> <attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
</limb> </limb>
<!-- body --> <!-- body -->
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@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")] [assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Undertow Games 2016")] [assembly: AssemblyCopyright("Copyright © Undertow Games 2017")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.3.600")] [assembly: AssemblyVersion("0.6.0.0")]
[assembly: AssemblyFileVersion("0.5.3.600")] [assembly: AssemblyFileVersion("0.6.0.0")]
+3
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@@ -28,6 +28,7 @@ Items:
- texts in labels can be resized - texts in labels can be resized
- alien weapons can be used as railgun ammo - alien weapons can be used as railgun ammo
- nerfed oxygen and welding fuel tank explosions - nerfed oxygen and welding fuel tank explosions
- buttons created in fabricators work now
Submarine editor: Submarine editor:
- items/structures that have been copy-pasted from another submarine don't disappear when saving and - items/structures that have been copy-pasted from another submarine don't disappear when saving and
@@ -37,6 +38,7 @@ Submarine editor:
- "are you sure" prompt when trying to delete subs - "are you sure" prompt when trying to delete subs
- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if - open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
the item selection menu is opened) the item selection menu is opened)
- fixed crashes when switching to character or wiring mode after copypasting waypoints
Misc: Misc:
- background ice formations with a parallax effect - background ice formations with a parallax effect
@@ -46,6 +48,7 @@ Misc:
- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character - explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
- heal and revive commands can also be used on other characters than the controlled one - heal and revive commands can also be used on other characters than the controlled one
- fixed fires occasionally causing incorrect sound clips to loop continuously - fixed fires occasionally causing incorrect sound clips to loop continuously
- AI controlled crew members are better at avoiding hazards such as water and fire
- swimming animation fix: characters don't swim with their legs extended up over their shoulders - swimming animation fix: characters don't swim with their legs extended up over their shoulders
after a sharp turn after a sharp turn