- characters aren't teleported through gaps if a wall doesn't have a hole there
- characters aren't teleported outside until they're far enough from hulls (prevents them from "jumping" outside as they're teleported partially inside the body of the sub) - arms are mirrored/flipped when turning in water
This commit is contained in:
@@ -1151,8 +1151,8 @@ namespace Barotrauma
|
||||
case LimbType.LeftArm:
|
||||
case LimbType.RightHand:
|
||||
case LimbType.RightArm:
|
||||
mirror = !inWater;
|
||||
flipAngle = !inWater;
|
||||
mirror = true;
|
||||
flipAngle = true;
|
||||
break;
|
||||
case LimbType.LeftThigh:
|
||||
case LimbType.LeftLeg:
|
||||
|
||||
Reference in New Issue
Block a user