- characters aren't teleported through gaps if a wall doesn't have a hole there

- characters aren't teleported outside until they're far enough from hulls (prevents them from "jumping" outside as they're teleported partially inside the body of the sub)
- arms are mirrored/flipped when turning in water
This commit is contained in:
Regalis
2016-04-22 17:21:34 +03:00
parent 510602623a
commit 6c538443fd
4 changed files with 18 additions and 15 deletions

View File

@@ -1151,8 +1151,8 @@ namespace Barotrauma
case LimbType.LeftArm:
case LimbType.RightHand:
case LimbType.RightArm:
mirror = !inWater;
flipAngle = !inWater;
mirror = true;
flipAngle = true;
break;
case LimbType.LeftThigh:
case LimbType.LeftLeg: