- head sprites can be given "tags", and body is chosen from sprites with the same tag

- black character sprites
This commit is contained in:
Regalis
2016-06-03 14:57:22 +03:00
parent 50bee3da41
commit 6b6af6e72e
10 changed files with 75 additions and 6 deletions
+24 -2
View File
@@ -8,6 +8,8 @@ using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Items.Components;
using System.Collections.Generic;
using Barotrauma.Lights;
using System.Linq;
using System.IO;
namespace Barotrauma
{
@@ -273,14 +275,34 @@ namespace Barotrauma
case "sprite":
string spritePath = subElement.Attribute("texture").Value;
if (character.Info!=null)
string spritePathWithTags = spritePath;
if (character.Info != null)
{
spritePath = spritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
spritePath = spritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());
if (character.Info.HeadSprite != null && character.Info.SpriteTags.Any())
{
string tags = "";
character.Info.SpriteTags.ForEach(tag => tags += "[" + tag + "]");
spritePathWithTags = Path.Combine(
Path.GetDirectoryName(spritePath),
Path.GetFileNameWithoutExtension(spritePath) + tags + Path.GetExtension(spritePath));
}
}
if (File.Exists(spritePathWithTags))
{
sprite = new Sprite(subElement, "", spritePathWithTags);
}
else
{
sprite = new Sprite(subElement, "", spritePath);
}
sprite = new Sprite(subElement, "", spritePath);
break;
case "damagedsprite":
string damagedSpritePath = subElement.Attribute("texture").Value;