- head sprites can be given "tags", and body is chosen from sprites with the same tag
- black character sprites
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@@ -179,7 +179,7 @@ namespace Barotrauma
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new Vector2(GameMain.GraphicsWidth / damageOverlay.size.X, GameMain.GraphicsHeight / damageOverlay.size.Y));
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}
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if (character.IsUnconscious)
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if (character.IsUnconscious && !character.IsDead)
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{
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if (suicideButton == null)
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{
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