(86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -171,15 +171,6 @@ namespace Barotrauma.Items.Components
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}
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public override bool SecondaryUse(float deltaTime, Character character = null)
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{
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if (item.RequireAimToUse)
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{
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return Control(deltaTime, character);
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}
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return false;
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}
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private bool Control(float deltaTime, Character character = null)
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{
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if (this.character != character)
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{
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@@ -24,12 +24,6 @@ namespace Barotrauma.Items.Components
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private bool itemLoaded;
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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