(86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -912,82 +912,6 @@ namespace Barotrauma
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
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{
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if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
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}
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else
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{
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if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(key);
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}
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}
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}
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}
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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UnsavedSettings = false;
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
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}
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foreach (ContentPackage incompatiblePackage in incompatiblePackages)
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{
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DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
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.Replace("[packagename]", incompatiblePackage.Name)
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.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
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.Replace("[gameversion]", GameMain.Version.ToString()));
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}
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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foreach (ContentFile file in contentPackage.Files)
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{
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case "contentpackage":
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string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
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@@ -1087,7 +1011,6 @@ namespace Barotrauma
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("voicechatvolume", voiceChatVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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@@ -1109,6 +1032,7 @@ namespace Barotrauma
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gMode = new XElement("graphicsmode");
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doc.Root.Add(gMode);
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}
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if (GraphicsWidth == 0 || GraphicsHeight == 0)
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{
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gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
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@@ -171,15 +171,6 @@ namespace Barotrauma.Items.Components
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}
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public override bool SecondaryUse(float deltaTime, Character character = null)
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{
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if (item.RequireAimToUse)
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{
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return Control(deltaTime, character);
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}
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return false;
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}
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private bool Control(float deltaTime, Character character = null)
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{
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if (this.character != character)
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{
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@@ -24,12 +24,6 @@ namespace Barotrauma.Items.Components
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private bool itemLoaded;
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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@@ -584,7 +584,6 @@ namespace Barotrauma
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/// </summary>
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public void ApplyLinearImpulse(Vector2 impulse, float maxVelocity)
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{
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if (!IsValidValue(impulse / body.Mass, "new velocity")) return;
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if (!IsValidValue(impulse, "impulse", -1e10f, 1e10f)) return;
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if (!IsValidValue(maxVelocity, "max velocity")) return;
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