(34cca982f) Steering tweaks that should fix bots not being able to proceed on ladders when the next waypoint is not on the ladder but the one after that is.
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@@ -234,6 +234,85 @@ namespace Barotrauma.Items.Components
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private set;
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}
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private bool useAlternativeLayout;
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public bool UseAlternativeLayout
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{
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get { return useAlternativeLayout; }
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set
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{
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if (AlternativeLayout != null)
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{
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if (value == useAlternativeLayout) { return; }
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useAlternativeLayout = value;
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if (useAlternativeLayout)
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{
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AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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else
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{
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DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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}
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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private bool shouldMuffleLooping;
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private float lastMuffleCheckTime;
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private ItemSound loopingSound;
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@@ -339,10 +339,11 @@ namespace Barotrauma.Items.Components
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}
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}
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float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
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crosshairSprite?.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, zoom);
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crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, zoom);
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if (crosshairSprite != null)
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{
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crosshairSprite.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, (float)Math.Sqrt(cam.Zoom));
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}
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if (crosshairPointerSprite != null) crosshairPointerSprite.Draw(spriteBatch, crosshairPointerPos, 0, (float)Math.Sqrt(cam.Zoom));
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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