Ragdoll.SetPosition takes platforms into account if the character isn't ignoring platforms (i.e. forcing a character on top of a platform won't make it fall through it), reaching the top/bottom of a ladder won't make networkplayers fall off, server ignores position updates from dead/unconscious characters, smaller ResetRagdollDistance

This commit is contained in:
Regalis
2016-08-10 19:16:18 +03:00
parent 70dd90f0f8
commit 69933188d6
6 changed files with 33 additions and 22 deletions

View File

@@ -17,7 +17,7 @@
//if a ragdoll is further than this from the correct position, teleport it there
//(in sim units)
public const float ResetRagdollDistance = 2.0f;
public const float ResetRagdollDistance = 1.0f;
//if the ragdoll is closer than this, don't try to correct its position
public const float AllowedRagdollDistance = 0.1f;