[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
This commit is contained in:
@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Barotrauma
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{
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[Obsolete("Make your class implement IAssemblyPlugin instead.")]
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public abstract class ACsMod : IAssemblyPlugin
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{
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private static List<ACsMod> mods = new List<ACsMod>();
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public static List<ACsMod> LoadedMods { get => mods; }
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private const string MOD_STORE = "LocalMods/.modstore";
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public static string GetStoreFolder<T>() where T : ACsMod
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{
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if (!Directory.Exists(MOD_STORE)) Directory.CreateDirectory(MOD_STORE);
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var modFolder = $"{MOD_STORE}/{typeof(T)}";
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if (!Directory.Exists(modFolder)) Directory.CreateDirectory(modFolder);
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return modFolder;
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}
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public bool IsDisposed { get; private set; }
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/// Mod initialization
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public ACsMod()
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{
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IsDisposed = false;
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LoadedMods.Add(this);
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}
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/// <summary>
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/// Called as soon as plugin loading begins, use this for internal setup only.
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/// </summary>
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public virtual void Initialize() { }
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/// <summary>
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/// Called once all plugins have completed Initialization. Put cross-mod code here.
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/// </summary>
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public virtual void OnLoadCompleted() { }
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/// <summary>
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/// [NotImplemented] Called before vanilla content is loaded. Use to patch Barotrauma classes before they're
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/// instantiated.
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/// </summary>
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public void PreInitPatching() { }
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public virtual void Dispose()
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{
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try
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{
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Stop();
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}
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catch (Exception e)
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{
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LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
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}
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LoadedMods.Remove(this);
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IsDisposed = true;
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}
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public abstract void Stop();
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}
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}
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@@ -0,0 +1,6 @@
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namespace Barotrauma;
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public enum ApplicationMode
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{
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Client, Server
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}
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@@ -0,0 +1,428 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Dynamic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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using System.Threading;
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Events;
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using Microsoft.CodeAnalysis;
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using Basic.Reference.Assemblies;
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using FluentResults;
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using FluentResults.LuaCs;
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using LightInject;
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using Microsoft.CodeAnalysis.CSharp;
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using OneOf;
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using Path = Barotrauma.IO.Path;
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[assembly: InternalsVisibleTo(IAssemblyLoaderService.InternalsAwareAssemblyName)]
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namespace Barotrauma.LuaCs.Services;
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public sealed class AssemblyLoader : AssemblyLoadContext, IAssemblyLoaderService
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{
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public Guid Id { get; init; }
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public bool IsReferenceOnlyMode { get; init; }
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public bool IsDisposed
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{
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get => ModUtils.Threading.GetBool(ref _isDisposed);
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private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
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}
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private int _isDisposed;
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//internal
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private readonly IAssemblyManagementService _assemblyManagementService;
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private readonly IEventService _eventService;
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private readonly Action<AssemblyLoader> _onUnload;
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/// <summary>
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/// This lock is just to ensure that we do not load while disposing
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/// </summary>
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private readonly ReaderWriterLockSlim _operationsLock = new(LockRecursionPolicy.SupportsRecursion);
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private readonly ConcurrentDictionary<string, AssemblyDependencyResolver> _dependencyResolvers = new();
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private readonly ConcurrentDictionary<AssemblyOrStringKey, AssemblyData> _loadedAssemblyData = new();
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private ThreadLocal<bool> _isResolving = new(static()=>false); // cyclic resolution exit
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#region PublicAPI
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public AssemblyLoader(IAssemblyManagementService assemblyManagementService,
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IEventService eventService,
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Guid id, string name,
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bool isReferenceOnlyMode, Action<AssemblyLoader> onUnload)
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: base(isCollectible: true, name: name)
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{
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_assemblyManagementService = assemblyManagementService;
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_eventService = eventService;
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Id = id;
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IsReferenceOnlyMode = isReferenceOnlyMode;
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_onUnload = onUnload;
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if (_onUnload is not null)
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{
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base.Unloading += OnUnload;
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}
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}
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public FluentResults.Result AddDependencyPaths(ImmutableArray<string> paths)
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{
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if (paths.Length == 0)
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return FluentResults.Result.Ok();
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var res = new FluentResults.Result();
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foreach (var path in paths)
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{
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try
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{
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var p = Path.GetFullPath(path.CleanUpPath());
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_dependencyResolvers[p] = new AssemblyDependencyResolver(p);
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}
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catch (Exception ex)
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{
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return res.WithError(new ExceptionalError(ex)
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.WithMetadata(MetadataType.Sources, path));
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}
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}
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return FluentResults.Result.Ok();
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}
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public FluentResults.Result<Assembly> CompileScriptAssembly(
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[NotNull] string assemblyName,
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bool compileWithInternalAccess,
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ImmutableArray<SyntaxTree> syntaxTrees,
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ImmutableArray<MetadataReference> metadataReferences,
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CSharpCompilationOptions compilationOptions = null)
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{
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if (assemblyName.IsNullOrWhiteSpace())
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{
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return new FluentResults.Result<Assembly>().WithError(new Error($"The name provided is null!")
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, syntaxTrees));
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}
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if (_loadedAssemblyData.ContainsKey(assemblyName))
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{
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return new FluentResults.Result<Assembly>().WithError(new Error($"The name provided is already assigned to an assembly!")
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||||
.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, syntaxTrees));
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}
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var compilationAssemblyName = compileWithInternalAccess ? IAssemblyLoaderService.InternalsAwareAssemblyName : assemblyName;
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compilationOptions ??= new CSharpCompilationOptions(
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outputKind: OutputKind.DynamicallyLinkedLibrary,
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optimizationLevel: OptimizationLevel.Release,
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concurrentBuild: true,
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reportSuppressedDiagnostics: true,
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allowUnsafe: true);
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if (!compileWithInternalAccess)
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{
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typeof(CSharpCompilationOptions)
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.GetProperty("TopLevelBinderFlags", BindingFlags.Instance | BindingFlags.NonPublic)
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?.SetValue(compilationOptions, (uint)1 << 22);
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}
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using var asmMemoryStream = new MemoryStream();
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var result = CSharpCompilation.Create(compilationAssemblyName, syntaxTrees, metadataReferences, compilationOptions).Emit(asmMemoryStream);
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if (!result.Success)
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{
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var res = new FluentResults.Result().WithError(
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new Error($"Compilation failed for assembly {assemblyName}!"));
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var failuresDiag = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
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foreach (var diag in failuresDiag)
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{
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res = res.WithError(new Error(diag.GetMessage())
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.ExceptionDetails, diag.Descriptor.Description));
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}
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return res;
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}
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asmMemoryStream.Seek(0, SeekOrigin.Begin);
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try
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{
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var data = new AssemblyData(LoadFromStream(asmMemoryStream), asmMemoryStream.ToArray());
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_loadedAssemblyData[data.Assembly] = data;
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return new FluentResults.Result<Assembly>().WithSuccess($"Compiled assembly {assemblyName} successful.").WithValue(data.Assembly);
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}
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catch (Exception ex)
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{
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return new FluentResults.Result().WithError(new ExceptionalError(ex));
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||||
}
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}
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public FluentResults.Result<Assembly> LoadAssemblyFromFile(string assemblyFilePath,
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ImmutableArray<string> additionalDependencyPaths)
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{
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if (assemblyFilePath.IsNullOrWhiteSpace())
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return new FluentResults.Result<Assembly>().WithError(new Error($"The path provided is null!"));
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|
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if (additionalDependencyPaths.Any())
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{
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var r = AddDependencyPaths(additionalDependencyPaths);
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if (!r.IsFailed)
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{
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// we have errors, loading may not work.
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return FluentResults.Result.Fail(new Error($"Failed to load dependency paths")
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, assemblyFilePath))
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.WithErrors(r.Errors);
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}
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}
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|
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string sanitizedFilePath = Path.GetFullPath(assemblyFilePath.CleanUpPath());
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string directoryKey = Path.GetDirectoryName(sanitizedFilePath);
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|
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if (directoryKey is null)
|
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{
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return FluentResults.Result.Fail(new Error($"Unable to load assembly: bath file path: {assemblyFilePath}")
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.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, sanitizedFilePath));
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}
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|
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try
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{
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var assembly = LoadFromAssemblyPath(sanitizedFilePath);
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_loadedAssemblyData[assembly] = new AssemblyData(assembly, sanitizedFilePath);
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return new Result<Assembly>().WithSuccess($"Loaded assembly'{assembly.GetName()}'").WithValue(assembly);
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}
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catch (ArgumentNullException ane)
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{
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return FluentResults.Result.Fail<Assembly>(new ExceptionalError(ane)
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||||
.WithMetadata(MetadataType.ExceptionObject, this)
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.WithMetadata(MetadataType.RootObject, assemblyFilePath)
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.WithMetadata(MetadataType.ExceptionDetails, ane.Message)
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||||
.WithMetadata(MetadataType.StackTrace, ane.StackTrace));
|
||||
}
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catch (ArgumentException ae)
|
||||
{
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return FluentResults.Result.Fail<Assembly>(new ExceptionalError(ae)
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||||
.WithMetadata(MetadataType.ExceptionObject, this)
|
||||
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
|
||||
.WithMetadata(MetadataType.ExceptionDetails, ae.Message)
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.WithMetadata(MetadataType.StackTrace, ae.StackTrace));
|
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}
|
||||
catch (FileLoadException fle)
|
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{
|
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return FluentResults.Result.Fail<Assembly>(new ExceptionalError(fle)
|
||||
.WithMetadata(MetadataType.ExceptionObject, this)
|
||||
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
|
||||
.WithMetadata(MetadataType.ExceptionDetails, fle.Message)
|
||||
.WithMetadata(MetadataType.StackTrace, fle.StackTrace));
|
||||
}
|
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catch (FileNotFoundException fnfe)
|
||||
{
|
||||
return FluentResults.Result.Fail<Assembly>(new ExceptionalError(fnfe)
|
||||
.WithMetadata(MetadataType.ExceptionObject, this)
|
||||
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
|
||||
.WithMetadata(MetadataType.ExceptionDetails, fnfe.Message)
|
||||
.WithMetadata(MetadataType.StackTrace, fnfe.StackTrace));
|
||||
}
|
||||
catch (BadImageFormatException bife)
|
||||
{
|
||||
return FluentResults.Result.Fail<Assembly>(new ExceptionalError(bife)
|
||||
.WithMetadata(MetadataType.ExceptionObject, this)
|
||||
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
|
||||
.WithMetadata(MetadataType.ExceptionDetails, bife.Message)
|
||||
.WithMetadata(MetadataType.StackTrace, bife.StackTrace));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return FluentResults.Result.Fail<Assembly>(new ExceptionalError(e)
|
||||
.WithMetadata(MetadataType.ExceptionObject, this)
|
||||
.WithMetadata(MetadataType.RootObject, assemblyFilePath)
|
||||
.WithMetadata(MetadataType.ExceptionDetails, e.Message)
|
||||
.WithMetadata(MetadataType.StackTrace, e.StackTrace));
|
||||
}
|
||||
}
|
||||
|
||||
public FluentResults.Result<Assembly> GetAssemblyByName(string assemblyName)
|
||||
{
|
||||
if (assemblyName.IsNullOrWhiteSpace())
|
||||
{
|
||||
return FluentResults.Result.Fail(new Error($"Assembly name is null")
|
||||
.WithMetadata(MetadataType.ExceptionObject, this));
|
||||
}
|
||||
|
||||
if (_loadedAssemblyData.TryGetValue(assemblyName, out var data))
|
||||
{
|
||||
return new FluentResults.Result<Assembly>().WithSuccess(new Success($"Assembly found")).WithValue(data.Assembly);
|
||||
}
|
||||
|
||||
foreach (var assembly1 in this.Assemblies.Where(a => !_loadedAssemblyData.ContainsKey(a)))
|
||||
{
|
||||
if (assembly1.GetName().FullName == assemblyName)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!assembly1.Location.IsNullOrWhiteSpace())
|
||||
{
|
||||
_loadedAssemblyData[assembly1] = new AssemblyData(assembly1, assembly1.Location);
|
||||
}
|
||||
// we don't have the original byte array so we can't store it.
|
||||
}
|
||||
catch (NotSupportedException nse) // dynamic assembly or location property threw
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return new FluentResults.Result<Assembly>().WithSuccess(new Success($"Assembly found")).WithValue(assembly1);
|
||||
}
|
||||
}
|
||||
|
||||
return FluentResults.Result.Fail(new Error($"Assembly named { assemblyName } not found!"));
|
||||
}
|
||||
|
||||
public FluentResults.Result<ImmutableArray<Type>> GetTypesInAssemblies()
|
||||
{
|
||||
try
|
||||
{
|
||||
return new FluentResults.Result<ImmutableArray<Type>>().WithValue(_loadedAssemblyData.SelectMany(kvp=> kvp.Value.Types).ToImmutableArray());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return FluentResults.Result.Fail(new ExceptionalError(e));
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internals
|
||||
|
||||
protected override Assembly Load(AssemblyName assemblyName)
|
||||
{
|
||||
if (_isResolving.Value)
|
||||
return null;
|
||||
|
||||
_isResolving.Value = true;
|
||||
try
|
||||
{
|
||||
if (_loadedAssemblyData.TryGetValue(assemblyName.FullName, out var data))
|
||||
return data.Assembly;
|
||||
var idSpan = new[] { this.Id };
|
||||
if (_assemblyManagementService.GetLoadedAssembly(assemblyName, in idSpan) is { IsSuccess: true } ret)
|
||||
return ret.Value;
|
||||
return null;
|
||||
}
|
||||
catch (ArgumentNullException _)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_isResolving.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Use the default import resolver since native libraries are niche and not blocking for unloading.
|
||||
// Implement if conflicts become an issue.
|
||||
/*protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
|
||||
{
|
||||
// Implement NativeLibrary::InternalLoadUnmanagedDll()
|
||||
throw new NotImplementedException();
|
||||
}*/
|
||||
|
||||
private void OnUnload(AssemblyLoadContext context)
|
||||
{
|
||||
base.Unloading -= OnUnload;
|
||||
var wf = new WeakReference<IAssemblyLoaderService>(this);
|
||||
_eventService.PublishEvent<IEventAssemblyContextUnloading>((sub) => sub.OnAssemblyUnloading(wf));
|
||||
_onUnload?.Invoke(this);
|
||||
this.Dispose(true);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (ModUtils.Threading.CheckClearAndSetBool(ref _isDisposed))
|
||||
{
|
||||
_operationsLock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
_loadedAssemblyData.Clear();
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
_operationsLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct AssemblyData
|
||||
{
|
||||
public readonly Assembly Assembly;
|
||||
public readonly OneOf<byte[], string> AssemblyImageOrPath;
|
||||
public readonly MetadataReference AssemblyReference;
|
||||
public readonly ImmutableArray<Type> Types;
|
||||
|
||||
public AssemblyData(Assembly assembly, byte[] assemblyImage)
|
||||
{
|
||||
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
|
||||
AssemblyImageOrPath = assemblyImage ?? throw new ArgumentNullException(nameof(assemblyImage));
|
||||
AssemblyReference = MetadataReference.CreateFromImage(assemblyImage);
|
||||
Types = assembly.GetSafeTypes().ToImmutableArray();
|
||||
}
|
||||
|
||||
public AssemblyData(Assembly assembly, string path)
|
||||
{
|
||||
Assembly = assembly ?? throw new ArgumentNullException(nameof(assembly));
|
||||
AssemblyImageOrPath = path ?? throw new ArgumentNullException(nameof(path));
|
||||
AssemblyReference = MetadataReference.CreateFromFile(path);
|
||||
Types = assembly.GetSafeTypes().ToImmutableArray();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct AssemblyOrStringKey : IEquatable<AssemblyOrStringKey>, IEqualityComparer<AssemblyOrStringKey>
|
||||
{
|
||||
public Assembly Assembly { get; init; }
|
||||
public string AssemblyName { get; init; }
|
||||
public readonly int HashCode;
|
||||
|
||||
public AssemblyOrStringKey(Assembly assembly)
|
||||
{
|
||||
if(assembly == null)
|
||||
throw new ArgumentNullException(nameof(assembly));
|
||||
Assembly = assembly;
|
||||
AssemblyName = assembly.GetName().FullName;
|
||||
if (AssemblyName == null)
|
||||
throw new ArgumentNullException(nameof(AssemblyName));
|
||||
HashCode = AssemblyName.GetHashCode();
|
||||
}
|
||||
|
||||
public AssemblyOrStringKey(string assemblyName)
|
||||
{
|
||||
if (assemblyName.IsNullOrWhiteSpace())
|
||||
throw new ArgumentNullException(nameof(assemblyName));
|
||||
Assembly = null;
|
||||
AssemblyName = assemblyName;
|
||||
HashCode = AssemblyName.GetHashCode();
|
||||
}
|
||||
|
||||
public bool Equals(AssemblyOrStringKey x, AssemblyOrStringKey y)
|
||||
{
|
||||
if (x.Assembly is not null && y.Assembly is not null)
|
||||
return x.Assembly == y.Assembly;
|
||||
return x.AssemblyName == y.AssemblyName;
|
||||
}
|
||||
|
||||
public int GetHashCode(AssemblyOrStringKey obj)
|
||||
{
|
||||
return obj.HashCode;
|
||||
}
|
||||
|
||||
public static implicit operator AssemblyOrStringKey(Assembly assembly) => new AssemblyOrStringKey(assembly);
|
||||
public static implicit operator AssemblyOrStringKey(string name) => new AssemblyOrStringKey(name);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
namespace Barotrauma;
|
||||
|
||||
public enum AssemblyLoadingSuccessState
|
||||
{
|
||||
ACLLoadFailure,
|
||||
AlreadyLoaded,
|
||||
BadFilePath,
|
||||
CannotLoadFile,
|
||||
InvalidAssembly,
|
||||
NoAssemblyFound,
|
||||
PluginInstanceFailure,
|
||||
BadName,
|
||||
CannotLoadFromStream,
|
||||
Success
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Barotrauma.LuaCs.Services;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
public interface IAssemblyLoaderService : IService
|
||||
{
|
||||
/// <summary>
|
||||
/// Assembly loader factory for DI registration.
|
||||
/// </summary>
|
||||
/// <param name="assemblyManagementService">The assembly hosting management service.</param>
|
||||
/// <param name="eventService">The event service for publishing.</param>
|
||||
/// <param name="id">The referencing ID. Intended to be used to distinguish between instances.</param>
|
||||
/// <param name="name">The name of the friendly name instance, used for error messages.</param>
|
||||
/// <param name="isReferenceOnlyMode">Loaded assemblies are not intended for execution, just MetadataReferences.</param>
|
||||
delegate IAssemblyLoaderService AssemblyLoaderDelegate(
|
||||
IAssemblyManagementService assemblyManagementService,
|
||||
IEventService eventService, Guid id, string name,
|
||||
bool isReferenceOnlyMode, Action<AssemblyLoader> onUnload);
|
||||
|
||||
/// <summary>
|
||||
/// ID for this instance.
|
||||
/// </summary>
|
||||
Guid Id { get; }
|
||||
/// <summary>
|
||||
/// Indicates that the assemblies in this load context are metadata references only and not
|
||||
/// intended for execution.
|
||||
/// </summary>
|
||||
bool IsReferenceOnlyMode { get; }
|
||||
/// <summary>
|
||||
/// Runtime value of constant <see cref="InternalsAwareAssemblyName"/> for extensibility use.
|
||||
/// </summary>
|
||||
public static readonly string InternalsAccessAssemblyName = InternalsAwareAssemblyName;
|
||||
/// <summary>
|
||||
/// Name for all runtime-compiled assemblies requiring access to <c>internal</c> assembly components. <seealso cref="InternalsVisibleToAttribute"/>
|
||||
/// </summary>
|
||||
public const string InternalsAwareAssemblyName = "InternalsAwareAssembly";
|
||||
|
||||
/// <summary>
|
||||
/// Add additional locations for dependency resolution to use.
|
||||
/// </summary>
|
||||
/// <param name="paths"></param>
|
||||
/// <returns></returns>
|
||||
public FluentResults.Result AddDependencyPaths(ImmutableArray<string> paths);
|
||||
|
||||
/// <summary>
|
||||
/// Compiles the supplied syntaxtrees and options into an in-memory assembly image.
|
||||
/// Builds metadata from loaded assemblies, only supply your own if you have in-memory images not managed by the
|
||||
/// AssemblyManager class.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName"><c>[NotNull]</c>Name reference of the assembly.
|
||||
/// <para><b>[IMPORTANT]</b> This is used to reference this assembly as the true name will be forced if
|
||||
/// publicized assemblies are not used (InternalsVisibleTo Attrib).</para>
|
||||
/// Must be supplied for in-memory assemblies.
|
||||
/// <para>Must be unique to all other assemblies explicitly loaded using this context.</para></param>
|
||||
/// <param name="compileWithInternalAccess">Forces the assembly name to <see cref="InternalsAccessAssemblyName"/> and grants access to <c>internal</c>.</param>
|
||||
/// <para><b>[IMPORTANT]</b>Cannot be null or empty if <see cref="compileWithInternalAccess"/> is false.</para></param>
|
||||
/// <param name="syntaxTrees"><c>[NotNull]</c>Syntax trees to compile into the assembly.</param>
|
||||
/// <param name="metadataReferences">All <c>MetadataReference<c/>s to be used for compilation.
|
||||
/// [IMPORTANT] This method builds metadata from loaded assemblies, only supply your own if you have in-memory
|
||||
/// images not managed by the AssemblyManager class.</param>
|
||||
/// <param name="compilationOptions"><c>[NotNull]</c>CSharp compilation options. This method automatically adds the 'IgnoreAccessChecks' property for compilation.</param>
|
||||
/// <returns>Success state of the operation.</returns>
|
||||
public FluentResults.Result<Assembly> CompileScriptAssembly(
|
||||
[NotNull] string assemblyName,
|
||||
bool compileWithInternalAccess,
|
||||
ImmutableArray<SyntaxTree> syntaxTrees,
|
||||
ImmutableArray<MetadataReference> metadataReferences,
|
||||
CSharpCompilationOptions compilationOptions = null);
|
||||
|
||||
/// <summary>
|
||||
/// Loads the assembly from the provided location and registers all new paths provided with dependency resolution.
|
||||
/// </summary>
|
||||
/// <param name="assemblyFilePath">Absolute path to the managed assembly.</param>
|
||||
/// <param name="additionalDependencyPaths">Additional paths for dependency resolution.</param>
|
||||
/// <returns>Success and reference to the assembly if successful.</returns>
|
||||
public FluentResults.Result<Assembly> LoadAssemblyFromFile(string assemblyFilePath,
|
||||
ImmutableArray<string> additionalDependencyPaths);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the already loaded assembly with the same name.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName">Name of the assembly.</param>
|
||||
/// <returns>Operation success on assembly found and assembly.</returns>
|
||||
public FluentResults.Result<Assembly> GetAssemblyByName(string assemblyName);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of <c>Type</c>s from loaded assemblies.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public FluentResults.Result<ImmutableArray<Type>> GetTypesInAssemblies();
|
||||
|
||||
/// <summary>
|
||||
/// List of loaded assemblies.
|
||||
/// </summary>
|
||||
public IEnumerable<Assembly> Assemblies { get; }
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
using System;
|
||||
using Barotrauma.LuaCs.Events;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
public interface IAssemblyPlugin : IDisposable, IEventPluginPreInitialize, IEventPluginInitialize, IEventPluginLoadCompleted { }
|
||||
+341
@@ -0,0 +1,341 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Loader;
|
||||
using Barotrauma.LuaCs.Services;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
// ReSharper disable ConditionIsAlwaysTrueOrFalse
|
||||
|
||||
[assembly: InternalsVisibleTo("CompiledAssembly")]
|
||||
|
||||
namespace Barotrauma.LuaCs.Services;
|
||||
|
||||
/// <summary>
|
||||
/// AssemblyLoadContext to compile from syntax trees in memory and to load from disk/file. Provides dependency resolution.
|
||||
/// [IMPORTANT] Only supports 1 in-memory compiled assembly at a time. Use more instances if you need more.
|
||||
/// [IMPORTANT] All file assemblies required for the compilation of syntax trees should be loaded first.
|
||||
/// </summary>
|
||||
public class MemoryFileAssemblyContextLoader : AssemblyLoadContext
|
||||
{
|
||||
// public
|
||||
public string FriendlyName { get; set; }
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
public Assembly CompiledAssembly { get; private set; }
|
||||
public byte[] CompiledAssemblyImage { get; private set; }
|
||||
// ReSharper restore MemberCanBePrivate.Global
|
||||
// internal
|
||||
private readonly Dictionary<string, AssemblyDependencyResolver> _dependencyResolvers = new(); // path-folder, resolver
|
||||
protected bool IsResolving; //this is to avoid circular dependency lookup.
|
||||
private IAssemblyManagementService _assemblyManager;
|
||||
public bool IsTemplateMode { get; set; }
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public MemoryFileAssemblyContextLoader(IAssemblyManagementService assemblyManager) : base(isCollectible: true)
|
||||
{
|
||||
this._assemblyManager = assemblyManager;
|
||||
this.IsDisposed = false;
|
||||
base.Unloading += OnUnload;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Try to load the list of disk-file assemblies.
|
||||
/// </summary>
|
||||
/// <param name="assemblyFilePaths">Operation success or failure reason.</param>
|
||||
public AssemblyLoadingSuccessState LoadFromFiles([NotNull] IEnumerable<string> assemblyFilePaths)
|
||||
{
|
||||
if (assemblyFilePaths is null)
|
||||
throw new ArgumentNullException(
|
||||
$"{nameof(MemoryFileAssemblyContextLoader)}::{nameof(LoadFromFiles)}() | The supplied filepath list is null.");
|
||||
|
||||
foreach (string filepath in assemblyFilePaths)
|
||||
{
|
||||
// path verification
|
||||
if (filepath.IsNullOrWhiteSpace())
|
||||
continue;
|
||||
string sanitizedFilePath = System.IO.Path.GetFullPath(filepath.CleanUpPath());
|
||||
string directoryKey = System.IO.Path.GetDirectoryName(sanitizedFilePath);
|
||||
|
||||
if (directoryKey is null)
|
||||
return AssemblyLoadingSuccessState.BadFilePath;
|
||||
|
||||
// setup dep resolver if not available
|
||||
if (!_dependencyResolvers.ContainsKey(directoryKey) || _dependencyResolvers[directoryKey] is null)
|
||||
{
|
||||
_dependencyResolvers[directoryKey] = new AssemblyDependencyResolver(sanitizedFilePath); // supply the first assembly to be loaded
|
||||
}
|
||||
|
||||
// try loading the assemblies
|
||||
try
|
||||
{
|
||||
LoadFromAssemblyPath(sanitizedFilePath);
|
||||
}
|
||||
// on fail of any we're done because we assume that loaded files are related. This ACL needs to be unloaded and collected.
|
||||
catch (ArgumentNullException ane)
|
||||
{
|
||||
ModUtils.Logging.PrintError($"MemFileACL::{nameof(LoadFromFiles)}() | Error loading file path {sanitizedFilePath}. Details: {ane.Message} | {ane.StackTrace}");
|
||||
return AssemblyLoadingSuccessState.BadFilePath;
|
||||
}
|
||||
catch (ArgumentException ae)
|
||||
{
|
||||
ModUtils.Logging.PrintError($"MemFileACL::{nameof(LoadFromFiles)}() | Error loading file path {sanitizedFilePath}. Details: {ae.Message} | {ae.StackTrace}");
|
||||
return AssemblyLoadingSuccessState.BadFilePath;
|
||||
}
|
||||
catch (FileLoadException fle)
|
||||
{
|
||||
ModUtils.Logging.PrintError($"MemFileACL::{nameof(LoadFromFiles)}() | Error loading file path {sanitizedFilePath}. Details: {fle.Message} | {fle.StackTrace}");
|
||||
return AssemblyLoadingSuccessState.CannotLoadFile;
|
||||
}
|
||||
catch (FileNotFoundException fnfe)
|
||||
{
|
||||
ModUtils.Logging.PrintError($"MemFileACL::{nameof(LoadFromFiles)}() | Error loading file path {sanitizedFilePath}. Details: {fnfe.Message} | {fnfe.StackTrace}");
|
||||
return AssemblyLoadingSuccessState.NoAssemblyFound;
|
||||
}
|
||||
catch (BadImageFormatException bife)
|
||||
{
|
||||
ModUtils.Logging.PrintError($"MemFileACL::{nameof(LoadFromFiles)}() | Error loading file path {sanitizedFilePath}. Details: {bife.Message} | {bife.StackTrace}");
|
||||
return AssemblyLoadingSuccessState.InvalidAssembly;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
#if SERVER
|
||||
LuaCsLogger.LogError($"Unable to load dependency assembly file at {filepath.CleanUpPath()} for the assembly named {CompiledAssembly?.FullName}. | Data: {e.Message} | InnerException: {e.InnerException}");
|
||||
#elif CLIENT
|
||||
LuaCsLogger.ShowErrorOverlay($"Unable to load dependency assembly file at {filepath} for the assembly named {CompiledAssembly?.FullName}. | Data: {e.Message} | InnerException: {e.InnerException}");
|
||||
#endif
|
||||
return AssemblyLoadingSuccessState.ACLLoadFailure;
|
||||
}
|
||||
}
|
||||
|
||||
return AssemblyLoadingSuccessState.Success;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compiles the supplied syntaxtrees and options into an in-memory assembly image.
|
||||
/// Builds metadata from loaded assemblies, only supply your own if you have in-memory images not managed by the
|
||||
/// AssemblyManager class.
|
||||
/// </summary>
|
||||
/// <param name="assemblyName">Name of the assembly. Must be supplied for in-memory assemblies.</param>
|
||||
/// <param name="syntaxTrees">Syntax trees to compile into the assembly.</param>
|
||||
/// <param name="externMetadataReferences">Metadata to be used for compilation.
|
||||
/// [IMPORTANT] This method builds metadata from loaded assemblies, only supply your own if you have in-memory
|
||||
/// images not managed by the AssemblyManager class.</param>
|
||||
/// <param name="compilationOptions">CSharp compilation options. This method automatically adds the 'IgnoreAccessChecks' property for compilation.</param>
|
||||
/// <param name="compilationMessages">Will contain any diagnostic messages for compilation failure.</param>
|
||||
/// <param name="externFileAssemblyReferences">Additional assemblies located in the FileSystem to build metadata references from.
|
||||
/// Assemblies here will have duplicates by the same name that are currently loaded filtered out.</param>
|
||||
/// <returns>Success state of the operation.</returns>
|
||||
/// <exception cref="ArgumentNullException">Throws exception if any of the required arguments are null.</exception>
|
||||
public AssemblyLoadingSuccessState CompileAndLoadScriptAssembly(
|
||||
[NotNull] string assemblyName,
|
||||
[NotNull] IEnumerable<SyntaxTree> syntaxTrees,
|
||||
IEnumerable<MetadataReference> externMetadataReferences,
|
||||
[NotNull] CSharpCompilationOptions compilationOptions,
|
||||
out string compilationMessages,
|
||||
IEnumerable<Assembly> externFileAssemblyReferences = null)
|
||||
{
|
||||
compilationMessages = "";
|
||||
|
||||
if (this.CompiledAssembly is not null)
|
||||
{
|
||||
return AssemblyLoadingSuccessState.AlreadyLoaded;
|
||||
}
|
||||
|
||||
var externAssemblyRefs = externFileAssemblyReferences is not null ? externFileAssemblyReferences.ToImmutableList() : ImmutableList<Assembly>.Empty;
|
||||
var externAssemblyNames = externAssemblyRefs.Any() ? externAssemblyRefs
|
||||
.Where(a => a.FullName is not null)
|
||||
.Select(a => a.FullName).ToImmutableHashSet()
|
||||
: ImmutableHashSet<string>.Empty;
|
||||
|
||||
// verifications
|
||||
if (assemblyName.IsNullOrWhiteSpace())
|
||||
throw new ArgumentNullException(
|
||||
$"{nameof(MemoryFileAssemblyContextLoader)}::{nameof(CompileAndLoadScriptAssembly)}() | The supplied assembly name is null!");
|
||||
|
||||
if (syntaxTrees is null)
|
||||
throw new ArgumentNullException(
|
||||
$"{nameof(MemoryFileAssemblyContextLoader)}::{nameof(CompileAndLoadScriptAssembly)}() | The supplied syntax tree is null!");
|
||||
|
||||
// add external references
|
||||
List<MetadataReference> metadataReferences = new();
|
||||
if (externMetadataReferences is not null)
|
||||
metadataReferences.AddRange(externMetadataReferences);
|
||||
|
||||
// build metadata refs from default where not an in-memory compiled assembly and not the same assembly as supplied.
|
||||
metadataReferences.AddRange(AssemblyLoadContext.Default.Assemblies
|
||||
.Where(a =>
|
||||
{
|
||||
if (a.IsDynamic || string.IsNullOrWhiteSpace(a.Location) || a.Location.Contains("xunit"))
|
||||
return false;
|
||||
if (a.FullName is null)
|
||||
return true;
|
||||
return !externAssemblyNames.Contains(a.FullName); // exclude duplicates
|
||||
})
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
.Union(externAssemblyRefs // add custom supplied assemblies
|
||||
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
).ToList());
|
||||
|
||||
ImmutableList<AssemblyManager.LoadedACL> loadedAcls = _assemblyManager.GetAllLoadedACLs().ToImmutableList();
|
||||
if (loadedAcls.Any())
|
||||
{
|
||||
// build metadata refs from ACL assemblies from files/disk.
|
||||
foreach (AssemblyManager.LoadedACL loadedAcl in loadedAcls)
|
||||
{
|
||||
if(loadedAcl?.Acl is null || loadedAcl.Acl.IsTemplateMode || loadedAcl.Acl.IsDisposed)
|
||||
continue;
|
||||
metadataReferences.AddRange(loadedAcl.Acl.Assemblies
|
||||
.Where(a =>
|
||||
{
|
||||
if (a.IsDynamic || string.IsNullOrWhiteSpace(a.Location) || a.Location.Contains("xunit"))
|
||||
return false;
|
||||
if (a.FullName is null)
|
||||
return true;
|
||||
return !externAssemblyNames.Contains(a.FullName); // exclude duplicates
|
||||
})
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
.Union(externAssemblyRefs // add custom supplied assemblies
|
||||
.Where(a => !(a.IsDynamic || string.IsNullOrEmpty(a.Location) || a.Location.Contains("xunit")))
|
||||
.Select(a => MetadataReference.CreateFromFile(a.Location) as MetadataReference)
|
||||
).ToList());
|
||||
}
|
||||
|
||||
// build metadata refs from in-memory images
|
||||
foreach (var loadedAcl in loadedAcls)
|
||||
{
|
||||
if (loadedAcl?.Acl?.CompiledAssemblyImage is null || loadedAcl.Acl.CompiledAssemblyImage.Length == 0)
|
||||
continue;
|
||||
metadataReferences.Add(MetadataReference.CreateFromImage(loadedAcl.Acl.CompiledAssemblyImage));
|
||||
}
|
||||
}
|
||||
|
||||
// Change inaccessible options to allow public access to restricted members
|
||||
var topLevelBinderFlagsProperty = typeof(CSharpCompilationOptions).GetProperty("TopLevelBinderFlags", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
topLevelBinderFlagsProperty?.SetValue(compilationOptions, (uint)1 << 22);
|
||||
|
||||
// begin compilation
|
||||
using var memoryCompilation = new MemoryStream();
|
||||
// compile, emit
|
||||
var result = CSharpCompilation.Create(assemblyName, syntaxTrees, metadataReferences, compilationOptions).Emit(memoryCompilation);
|
||||
// check for errors
|
||||
if (!result.Success)
|
||||
{
|
||||
IEnumerable<Diagnostic> failures = result.Diagnostics.Where(d => d.IsWarningAsError || d.Severity == DiagnosticSeverity.Error);
|
||||
foreach (Diagnostic diagnostic in failures)
|
||||
{
|
||||
compilationMessages += $"\n{diagnostic}";
|
||||
}
|
||||
|
||||
return AssemblyLoadingSuccessState.InvalidAssembly;
|
||||
}
|
||||
|
||||
// read compiled assembly from memory stream into an in-memory assembly & image
|
||||
memoryCompilation.Seek(0, SeekOrigin.Begin); // reset
|
||||
try
|
||||
{
|
||||
CompiledAssembly = LoadFromStream(memoryCompilation);
|
||||
CompiledAssemblyImage = memoryCompilation.ToArray();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
#if SERVER
|
||||
LuaCsLogger.LogError($"Unable to load memory assembly from stream. | Data: {e.Message} | InnerException: {e.InnerException}");
|
||||
#elif CLIENT
|
||||
LuaCsLogger.ShowErrorOverlay($"Unable to load memory assembly from stream. | Data: {e.Message} | InnerException: {e.InnerException}");
|
||||
#endif
|
||||
return AssemblyLoadingSuccessState.CannotLoadFromStream;
|
||||
}
|
||||
|
||||
return AssemblyLoadingSuccessState.Success;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract")]
|
||||
protected override Assembly Load(AssemblyName assemblyName)
|
||||
{
|
||||
if (IsResolving)
|
||||
return null; //circular resolution fast exit.
|
||||
|
||||
try
|
||||
{
|
||||
IsResolving = true;
|
||||
|
||||
// resolve self collection
|
||||
Assembly ass = this.Assemblies.FirstOrDefault(a =>
|
||||
a.FullName is not null && a.FullName.Equals(assemblyName.FullName), null);
|
||||
if (ass is not null)
|
||||
return ass;
|
||||
|
||||
// resolve to local folders
|
||||
foreach (KeyValuePair<string,AssemblyDependencyResolver> pair in _dependencyResolvers)
|
||||
{
|
||||
var asspath = pair.Value.ResolveAssemblyToPath(assemblyName);
|
||||
if (asspath is null)
|
||||
continue;
|
||||
ass = LoadFromAssemblyPath(asspath);
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||
if (ass is not null)
|
||||
return ass;
|
||||
}
|
||||
|
||||
//try resolve against other loaded alcs
|
||||
ImmutableList<AssemblyManager.LoadedACL> list;
|
||||
try
|
||||
{
|
||||
list = _assemblyManager.UnsafeGetAllLoadedACLs();
|
||||
}
|
||||
catch
|
||||
{
|
||||
list = ImmutableList<AssemblyManager.LoadedACL>.Empty;
|
||||
}
|
||||
|
||||
if (!list.IsEmpty)
|
||||
{
|
||||
foreach (var loadedAcL in list)
|
||||
{
|
||||
if (loadedAcL.Acl is null || loadedAcL.Acl.IsTemplateMode || loadedAcL.Acl.IsDisposed)
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
ass = loadedAcL.Acl.LoadFromAssemblyName(assemblyName);
|
||||
if (ass is not null)
|
||||
return ass;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// LoadFromAssemblyName throws, no need to propagate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ass = AssemblyLoadContext.Default.LoadFromAssemblyName(assemblyName);
|
||||
if (ass is not null)
|
||||
return ass;
|
||||
}
|
||||
finally
|
||||
{
|
||||
IsResolving = false;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
private void OnUnload(AssemblyLoadContext alc)
|
||||
{
|
||||
CompiledAssembly = null;
|
||||
CompiledAssemblyImage = null;
|
||||
_dependencyResolvers.Clear();
|
||||
_assemblyManager = null;
|
||||
base.Unloading -= OnUnload;
|
||||
this.IsDisposed = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Xml.Serialization;
|
||||
using Barotrauma.LuaCs.Data;
|
||||
|
||||
namespace Barotrauma;
|
||||
|
||||
[Serializable]
|
||||
public sealed class RunConfig : IRunConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// How should scripts be run on the server.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "Server")]
|
||||
[DefaultValue("Standard")]
|
||||
public string Server { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// How should scripts be run on the client.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "Client")]
|
||||
[DefaultValue("Standard")]
|
||||
public string Client { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency").
|
||||
/// PIN Dependency checks if ContentPackage names contains the dependency string.
|
||||
/// </summary>
|
||||
[XmlArrayItem(ElementName = "Dependency", IsNullable = true, Type = typeof(Dependency))]
|
||||
[XmlArray]
|
||||
public Dependency[] Dependencies { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Compiles the mod using non-publicized assemblies.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "UseNonPublicizedAssemblies")]
|
||||
public bool UseNonPublicizedAssemblies { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "UseInternalAssemblyName")]
|
||||
[DefaultValue(false)]
|
||||
public bool UseInternalAssemblyName { get; set; }
|
||||
|
||||
[XmlElement(ElementName = "AutoGenerated")]
|
||||
public bool AutoGenerated { get; set; }
|
||||
|
||||
public RunConfig(bool autoGenerated)
|
||||
{
|
||||
this.AutoGenerated = autoGenerated;
|
||||
if (autoGenerated)
|
||||
{
|
||||
(Client, Server) = ("Standard", "Standard");
|
||||
UseNonPublicizedAssemblies = false;
|
||||
}
|
||||
}
|
||||
|
||||
public RunConfig() { } // For serialization use
|
||||
|
||||
[Serializable]
|
||||
public sealed class Dependency
|
||||
{
|
||||
/// <summary>
|
||||
/// Steam Workshop ID of the dependency.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "SteamWorkshopId")]
|
||||
public ulong SteamWorkshopId;
|
||||
|
||||
/// <summary>
|
||||
/// Package Name of the dependency. Not needed if SteamWorkshopId is set.
|
||||
/// </summary>
|
||||
[XmlElement(ElementName = "PackageName")]
|
||||
public string PackageName;
|
||||
}
|
||||
|
||||
public RunConfig Sanitize()
|
||||
{
|
||||
try
|
||||
{
|
||||
Client = SanitizeRunSetting(Client);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Client = "Standard";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Server = SanitizeRunSetting(Server);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Server = "Standard";
|
||||
}
|
||||
|
||||
Dependencies ??= new RunConfig.Dependency[] { };
|
||||
|
||||
static string SanitizeRunSetting(string str) =>
|
||||
str switch
|
||||
{
|
||||
null => "Standard",
|
||||
"" => "Standard",
|
||||
" " => "Standard",
|
||||
_ => str[0].ToString().ToUpper() + str.Substring(1).ToLower()
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public bool IsForced()
|
||||
{
|
||||
#if CLIENT
|
||||
return this.Client == "Forced";
|
||||
#elif SERVER
|
||||
return this.Server == "Forced";
|
||||
#endif
|
||||
}
|
||||
|
||||
public bool IsStandard()
|
||||
{
|
||||
#if CLIENT
|
||||
return this.Client == "Standard";
|
||||
#elif SERVER
|
||||
return this.Server == "Standard";
|
||||
#endif
|
||||
}
|
||||
|
||||
public bool IsForcedOrStandard() => this.IsForced() || this.IsStandard();
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user