[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using Barotrauma.LuaCs.Data;
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using FluentResults;
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namespace Barotrauma.LuaCs.Services;
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public interface IPackageService : IReusableService,
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// These allow us the pass the IContentPackageService to anything that needs the data without having to directly reference the member
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IResourceCultureInfo, IAssembliesResourcesInfo, ILocalizationsResourcesInfo, ILuaScriptsResourcesInfo
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{
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ContentPackage Package { get; }
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IModConfigInfo ModConfigInfo { get; }
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bool IsEnabledInModList { get; }
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/// <summary>
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/// Try to load the XML config and resources information from the given package.
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/// </summary>
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/// <param name="package"></param>
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/// <returns>Whether the package was parsed without errors.</returns>
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FluentResults.Result LoadResourcesInfo([NotNull]LoadablePackage package);
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/// <summary>
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/// Tries to load all assemblies and instance plugins for the given resources list, regardless whether they're marked as optional and/or lazy load.
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/// Will sort by load priority unless overriden/bypassed.
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/// </summary>
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/// <param name="assembliesInfo"></param>
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/// <param name="ignoreDependencySorting"></param>
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/// <returns>Whether loading is successful. Returns true on an empty list.</returns>
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FluentResults.Result LoadPlugins([NotNull]IAssembliesResourcesInfo assembliesInfo, bool ignoreDependencySorting = false);
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FluentResults.Result LoadLocalizations([NotNull]ILocalizationsResourcesInfo localizationsInfo);
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FluentResults.Result AddLuaScripts([NotNull]ILuaScriptsResourcesInfo luaScriptsInfo);
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#if CLIENT
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FluentResults.Result LoadStyles([NotNull]IStylesResourcesInfo stylesInfo);
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#endif
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FluentResults.Result LoadConfig([NotNull]IConfigsResourcesInfo configsResourcesInfo, [NotNull]IConfigProfilesResourcesInfo configProfilesResourcesInfo);
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}
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