[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
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namespace Barotrauma.LuaCs.Data;
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/// <summary>
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/// Serves as a compound-key to refer to all resources and information that comes from a specific source.
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/// </summary>
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public interface IDataInfo
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{
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/// <summary>
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/// Package-Unique name to be used internally for all representations of, and references to, this information.
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/// </summary>
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string InternalName { get; }
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/// <summary>
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/// The package this information belongs to.
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/// </summary>
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ContentPackage OwnerPackage { get; }
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/// <summary>
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/// Used in place of the package data when the OwnerPackage is missing.
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/// </summary>
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string FallbackPackageName { get; }
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}
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