[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
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@@ -1,26 +1,23 @@
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using System;
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using Barotrauma.LuaCs.Networking;
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs.Data;
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// TODO: Finish
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public partial interface IConfigInfo
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public partial interface IConfigInfo : IDataInfo
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{
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string Name { get; }
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string PackageName { get; }
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ConfigDataType Type { get; }
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/// <summary>
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/// Specifies the data type this should be initialized to (ie. string, int, vector, etc.)
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/// Custom types can be registered by mods.
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/// </summary>
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string DataType { get; }
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string DefaultValue { get; }
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string StoredValue { get; }
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ClientPermissions RequiredPermissions { get; }
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}
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public enum ConfigDataType
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{
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Boolean, Int32, Int64, Single, Double, String,
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Color, Vector2, Vector3, List,
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RangeInt32, RangeSingle, ControlInput
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}
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public enum NetSync
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{
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None, TwoWay, ServerAuthority, ClientOneWay
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/// <summary>
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/// Whether a value can be changed at runtime.
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/// </summary>
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bool IsReadOnly { get; }
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NetSync NetSync { get; }
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}
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