[Milestone] AssemblyLoader completed.

Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
This commit is contained in:
MapleWheels
2024-11-04 02:33:31 -05:00
committed by Maplewheels
parent 01cc1d331b
commit 6880e5e9ee
97 changed files with 4100 additions and 1512 deletions
@@ -368,7 +368,7 @@ namespace Barotrauma
performanceCounterTimer.Stop();
if (GameMain.LuaCs.PerformanceCounter.EnablePerformanceCounter)
{
GameMain.LuaCs.PerformanceCounter.UpdateElapsedTime = (double)performanceCounterTimer.ElapsedTicks / Stopwatch.Frequency;
GameMain.LuaCs.PerformanceCounter.AddElapsedTicks(new SimplePerformanceData("Update", performanceCounterTimer.ElapsedTicks));
}
performanceCounterTimer.Reset();
@@ -452,7 +452,7 @@ namespace Barotrauma
public void Exit()
{
ShouldRun = false;
GameMain.LuaCs.Stop();
GameMain.LuaCs.Dispose();
}
}
}