[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
This commit is contained in:
@@ -1,66 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Barotrauma.LuaCs.Configuration;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the Display Data for use with Menus.
|
||||
/// </summary>
|
||||
public interface IDisplayableData
|
||||
{
|
||||
/// <summary>
|
||||
/// Internal name of the instance.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
/// <summary>
|
||||
/// Internal mod name of the instance. ContentPackage name will be used by default.
|
||||
/// </summary>
|
||||
string ModName { get; }
|
||||
/// <summary>
|
||||
/// The name to display in GUIs and Menus.
|
||||
/// </summary>
|
||||
string DisplayName { get; }
|
||||
/// <summary>
|
||||
/// The mod name to display in GUIs and Menus.
|
||||
/// </summary>
|
||||
string DisplayModName { get; }
|
||||
/// <summary>
|
||||
/// Category this instance falls under. Used by menus when filtering by category.
|
||||
/// </summary>
|
||||
string DisplayCategory { get; }
|
||||
/// <summary>
|
||||
/// The tooltip shown on hover.
|
||||
/// </summary>
|
||||
string Tooltip { get; }
|
||||
/// <summary>
|
||||
/// The fully qualified filepath to the image icon for this config.
|
||||
/// </summary>
|
||||
string ImageIcon { get; }
|
||||
/// <summary>
|
||||
/// Required if ImageIcon is set. X,Y resolution of the image.
|
||||
/// </summary>
|
||||
Point IconResolution { get; }
|
||||
/// <summary>
|
||||
/// Whether to show the entry in the menu when not loaded.
|
||||
/// </summary>
|
||||
bool ShowWhenNotLoaded { get; }
|
||||
}
|
||||
|
||||
public interface IDisplayableInitialize
|
||||
{
|
||||
void Initialize(IDisplayableData values);
|
||||
|
||||
// copy this as needed
|
||||
/*public void Initialize(IDisplayableData values)
|
||||
{
|
||||
this.Name = values.Name;
|
||||
this.ModName = values.ModName;
|
||||
this.DisplayName = values.DisplayName;
|
||||
this.DisplayModName = values.DisplayModName;
|
||||
this.DisplayCategory = values.DisplayCategory;
|
||||
this.Tooltip = values.Tooltip;
|
||||
this.ImageIcon = values.ImageIcon;
|
||||
this.IconResolution = values.IconResolution;
|
||||
this.ShowWhenNotLoaded = values.ShowWhenNotLoaded;
|
||||
}*/
|
||||
}
|
||||
Reference in New Issue
Block a user