added OnValueEnteredHandler handler

This commit is contained in:
zhurengong
2022-04-16 18:16:31 +08:00
parent 9d9b8e7cee
commit 67767d5c9d
@@ -33,60 +33,60 @@ namespace Barotrauma
{ {
object Call(object function, params object[] arguments) => GameMain.LuaCs.CallLuaFunction(function, arguments); object Call(object function, params object[] arguments) => GameMain.LuaCs.CallLuaFunction(function, arguments);
void RegisterHandler<T>(Func<Closure, object> converter) void RegisterHandler<T>(Func<Closure, T> converter)
{ => Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
}
RegisterHandler<GUIComponent.SecondaryButtonDownHandler>(f => RegisterHandler(f => (GUIComponent.SecondaryButtonDownHandler)(
(GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIButton.OnClickedHandler>(f => RegisterHandler(f => (GUIButton.OnClickedHandler)(
(GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIButton.OnButtonDownHandler>(f => RegisterHandler(f => (GUIButton.OnButtonDownHandler)(
(GUIButton.OnButtonDownHandler)(() => new LuaResult(Call(f)).Bool())); () => new LuaResult(Call(f)).Bool()));
RegisterHandler<GUIButton.OnPressedHandler>(f => RegisterHandler(f => (GUIButton.OnPressedHandler)(
(GUIButton.OnPressedHandler)(() => new LuaResult(Call(f)).Bool())); () => new LuaResult(Call(f)).Bool()));
RegisterHandler<GUIColorPicker.OnColorSelectedHandler>(f => RegisterHandler(f => (GUIColorPicker.OnColorSelectedHandler)(
(GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIDropDown.OnSelectedHandler>(f => RegisterHandler(f => (GUIDropDown.OnSelectedHandler)(
(GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIListBox.OnSelectedHandler>(f => RegisterHandler(f => (GUIListBox.OnSelectedHandler)(
(GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIListBox.OnRearrangedHandler>(f => RegisterHandler(f => (GUIListBox.OnRearrangedHandler)(
(GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => Call(f, a1, a2))); (a1, a2) => Call(f, a1, a2)));
RegisterHandler<GUIListBox.CheckSelectedHandler>(f => RegisterHandler(f => (GUIListBox.CheckSelectedHandler)(
(GUIListBox.CheckSelectedHandler)(() => new LuaResult(Call(f)).Object())); () => new LuaResult(Call(f)).Object()));
RegisterHandler<GUINumberInput.OnValueChangedHandler>(f => RegisterHandler(f => (GUINumberInput.OnValueEnteredHandler)(
(GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => Call(f, a1))); (a1) => Call(f, a1)));
RegisterHandler(f => (GUINumberInput.OnValueChangedHandler)(
(a1) => Call(f, a1)));
RegisterHandler<GUIProgressBar.ProgressGetterHandler>(f => RegisterHandler(f => (GUIProgressBar.ProgressGetterHandler)(
(GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(Call(f)).Float())); () => new LuaResult(Call(f)).Float()));
RegisterHandler<GUIRadioButtonGroup.RadioButtonGroupDelegate>(f => RegisterHandler(f => (GUIRadioButtonGroup.RadioButtonGroupDelegate)(
(GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => Call(f, a1, a2))); (a1, a2) => Call(f, a1, a2)));
RegisterHandler<GUIScrollBar.OnMovedHandler>(f => RegisterHandler(f => (GUIScrollBar.OnMovedHandler)(
(GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUIScrollBar.ScrollConversion>(f => RegisterHandler(f => (GUIScrollBar.ScrollConversion)(
(GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Float())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Float()));
RegisterHandler<GUITextBlock.TextGetterHandler>(f => RegisterHandler(f => (GUITextBlock.TextGetterHandler)(
(GUITextBlock.TextGetterHandler)(() => new LuaResult(Call(f, new object[] { })).String())); () => new LuaResult(Call(f, new object[] { })).String()));
RegisterHandler<GUITextBox.OnEnterHandler>(f => RegisterHandler(f => (GUITextBox.OnEnterHandler)(
(GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<GUITextBox.OnTextChangedHandler>(f => RegisterHandler(f => (GUITextBox.OnTextChangedHandler)(
(GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool())); (a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
RegisterHandler<TextBoxEvent>(f => RegisterHandler(f => (TextBoxEvent)(
(TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => Call(f, a1, a2))); (a1, a2) => Call(f, a1, a2)));
RegisterHandler<GUITickBox.OnSelectedHandler>(f => RegisterHandler(f => (GUITickBox.OnSelectedHandler)(
(GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(Call(f, a1)).Bool())); (a1) => new LuaResult(Call(f, a1)).Bool()));
} }
#endif #endif