(23a7169b0) Updated item assemblies to get the items in sync with the current prefabs (see #1363)

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:09:17 +03:00
parent dce643e116
commit 66fa81bd3d
4 changed files with 392 additions and 4 deletions
@@ -683,6 +683,25 @@ namespace Barotrauma
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"), style: "GUIButtonLarge")
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
{
@@ -391,6 +391,9 @@ namespace Barotrauma.Items.Components
return true;
}
return true;
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
activateButton.Enabled = false;