added PerformanceCounter
This commit is contained in:
@@ -350,7 +350,10 @@ namespace Barotrauma
|
||||
GameMain.LuaCs.Update();
|
||||
GameMain.LuaCs.Hook.Call("think", new object[] { });
|
||||
performanceCounterTimer.Stop();
|
||||
LuaCsTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
|
||||
if (GameMain.LuaCs.PerformanceCounter.EnablePerformanceCounter)
|
||||
{
|
||||
GameMain.LuaCs.PerformanceCounter.UpdateElapsedTime = (double)performanceCounterTimer.ElapsedTicks / Stopwatch.Frequency;
|
||||
}
|
||||
performanceCounterTimer.Reset();
|
||||
|
||||
Timing.Accumulator -= Timing.Step;
|
||||
|
||||
Reference in New Issue
Block a user