Backported animcontroller-overhaul
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@@ -394,7 +394,7 @@ namespace Barotrauma.Networking
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if (!(c is AICharacter) || c.IsDead) continue;
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if (Character.CharacterList.Any(
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c2 => c2.IsNetworkPlayer &&
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c2 => c2.IsRemotePlayer &&
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Vector2.Distance(c2.WorldPosition, c.WorldPosition) < ignoreDistance))
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{
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new NetworkEvent(NetworkEventType.EntityUpdate, c.ID, false);
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