Backported animcontroller-overhaul
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@@ -92,7 +92,7 @@ namespace Barotrauma.Items.Components
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if (userPos != 0.0f)
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{
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float torsoX = ConvertUnits.ToDisplayUnits(character.AnimController.RefLimb.SimPosition.X);
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float torsoX = character.Position.X;
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Vector2 diff = new Vector2(item.Rect.X + UserPos - torsoX, 0.0f);
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@@ -191,7 +191,7 @@ namespace Barotrauma.Items.Components
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (focusTarget as Item).Prefab.OffsetOnSelected, deltaTime*10.0f);
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}
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if (!character.IsNetworkPlayer || character.ViewTarget == focusTarget)
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if (!character.IsRemotePlayer || character.ViewTarget == focusTarget)
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{
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item.SendSignal(0, ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
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}
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