Backported animcontroller-overhaul
This commit is contained in:
@@ -5,6 +5,8 @@
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<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
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<collider radius="100"/>
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<!-- body -->
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<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0" pullpos="0,250">
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<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
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@@ -5,8 +5,10 @@
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5">
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<collider radius ="50"/>
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<!-- head -->
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
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@@ -7,52 +7,54 @@
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<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
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<ragdoll headposition="50" headangle="-70"
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waveamplitude="5.0" wavelength="5000"
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waveamplitude="2.0" wavelength="5000"
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swimspeed="2.0" walkspeed="2.0"
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stepsize ="15.0,20.0"
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legtorque="10"
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flip="true">
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<collider width="45" radius="22"/>
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<!-- head -->
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<limb id = "0" radius="22" height="45" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0" impacttolerance="50.0">
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<limb id = "0" radius="22" height="45" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
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</limb>
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<!-- middle part -->
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<limb id = "1" width="36" height="40" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
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<limb id = "1" radius="22" height="40" flip="true" armorsector="0.0,180.0" armorvalue="20.0">0
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="57,7,59,57" depth="0.021" origin="0.3,0.65"/>
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</limb>
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<!-- tail -->
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<limb id = "2" width="41" height="63" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
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<limb id = "2" radius="22" height="45" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
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</limb>
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<limb id = "3" width="13" height="45" mass = "6" ignorecollisions="true" flip="true" impacttolerance="50.0">
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<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true" impacttolerance="50.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30"/>
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</limb>
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<limb id = "4" width="11" height="34" mass = "4" type="RightLeg" flip="true">
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<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0" impacttolerance="50.0">
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<limb id = "5" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<limb id = "6" width="13" height="35" mass = "4" type="LeftLeg" flip="true">
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<limb id = "6" width="13" height="35" type="LeftLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" width="5" height="40" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0" impacttolerance="50.0">
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<limb id = "7" width="5" height="40" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<limb id = "8" width="13" height="35" mass = "4" type="RightLeg" flip="true">
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<limb id = "8" width="13" height="35" type="RightLeg" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "9" width="5" height="40" mass = "4" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0" impacttolerance="50.0">
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<limb id = "9" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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@@ -7,6 +7,8 @@
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="1.5" scale ="2.0" flip="false" canentersubmarine="false">
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<collider radius="300"/>
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<!-- head -->
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<limb id = "0" radius="300" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,478,720,546" depth="0.05"/>
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@@ -18,27 +20,27 @@
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</limb>
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<!-- body -->
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<limb id = "2" radius="300" type="Torso">
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<limb id = "2" radius="300" type="Torso" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" radius="300" type="Torso">
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<limb id = "3" radius="300" type="Torso" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" radius="300" type="Tail">
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<limb id = "4" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" radius="300" type="Tail">
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<limb id = "5" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.05" origin="0.5,0.5"/>
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</limb>
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<limb id = "6" radius="300" type="Tail">
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<limb id = "6" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.06" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" radius="150" type="Tail">
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<limb id = "7" radius="150" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
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</limb>
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@@ -6,10 +6,11 @@
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<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
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<collider radius="50"/>
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<!-- head -->
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<limb id = "0" radius="65" type="Head" steerforce="3.0" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt" targetforce="80"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
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</limb>
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<!-- body -->
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@@ -6,10 +6,12 @@
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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<collider radius="80" height="30"/>
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<!-- head -->
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0" impacttolerance="100">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt" targetforce="100"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="100"/>
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</limb>
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@@ -8,7 +8,11 @@
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walkanimspeed="4.58"
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0">
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thightorque="-5.0"
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walkspeed="1.5"
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swimspeed="2.0">
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<collider height="100" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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@@ -11,8 +11,10 @@
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movementlerp="0.4"
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legtorque="15.0"
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thightorque="-5.0"
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walkspeed="2.0"
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swimspeed="2.0">
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walkspeed="1.2"
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swimspeed="2.5">
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<collider height="100" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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@@ -15,6 +15,8 @@
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footrotation ="180.0"
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flip="true">
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<collider radius="60"/>
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<!-- head -->
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<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
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@@ -8,10 +8,12 @@
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<collider radius ="230"/>
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack range="700" duration="0.2" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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<attack range="700" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="440" flip="true">
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@@ -5,8 +5,10 @@
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5">
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5" canentersubmarine="false">
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<collider radius="50" height="320"/>
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<!-- head -->
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<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" impacttolerance="50.0">
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<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
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@@ -3,30 +3,27 @@
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<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<collider radius="100"/>
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<!-- head -->
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<limb id = "0" width="350" height="320" type="Head" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<limb id = "0" type="Head" width="350" height="320" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
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<attack range="150" duration="0.2" damage="200" stun="5" force="10" damagetype="blunt" targetforce="100"/>
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<attack range="150" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" radius="50" height="120" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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</lightsource>
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</lightsource>
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</limb>
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<limb id = "2" width="300" height="119" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,370,302,142" depth="0.025" origin="0.5,0.5"/>
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</limb>
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</limb>
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<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
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<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
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</ragdoll>
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<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
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Reference in New Issue
Block a user