Changes to submarine<->outside teleporting logic:

- contacts between limbs and the sub are temporarily disabled before teleporting to prevent the character from "exploding"
- impact damage is disabled for 0.25 seconds after teleporting in case the character still explodes
- characters with disabled impact damage won't damage the walls when hitting
- the collider of SubmarineBody is generated based on walls instead of hulls
- fixed Submarine.CheckVisibilit ignoring fixtures with (CollisionWall | CollisionLevel) collisioncategory
This commit is contained in:
Regalis
2016-05-18 11:43:22 +03:00
parent be72fee824
commit 63e5f02057
7 changed files with 184 additions and 94 deletions
@@ -164,7 +164,7 @@ namespace Barotrauma
currentHull = value; currentHull = value;
foreach (Limb limb in Limbs) foreach (Limb limb in Limbs)
{ {
limb.body.Submarine = currentHull == null ? null : Submarine.Loaded; limb.body.Submarine = currentHull == null ? null : currentHull.Submarine;
} }
} }
} }
@@ -227,6 +227,7 @@ namespace Barotrauma
Limb limb = new Limb(character, subElement, scale); Limb limb = new Limb(character, subElement, scale);
limb.body.FarseerBody.OnCollision += OnLimbCollision; limb.body.FarseerBody.OnCollision += OnLimbCollision;
Limbs[ID] = limb; Limbs[ID] = limb;
@@ -381,6 +382,8 @@ namespace Barotrauma
private void CalculateImpact(Fixture f1, Fixture f2, Contact contact) private void CalculateImpact(Fixture f1, Fixture f2, Contact contact)
{ {
if (character.DisableImpactDamageTimer > 0.0f) return;
Vector2 normal = contact.Manifold.LocalNormal; Vector2 normal = contact.Manifold.LocalNormal;
Vector2 avgVelocity = Vector2.Zero; Vector2 avgVelocity = Vector2.Zero;
@@ -574,18 +577,18 @@ namespace Barotrauma
for (int i = -1; i < 2; i += 2) for (int i = -1; i < 2; i += 2)
{ {
//don't teleport outside the sub if right next to a hull //don't teleport outside the sub if right next to a hull
if (Hull.FindHull(findPos + new Vector2(Submarine.GridSize.X * 2.0f * i, 0.0f), currentHull) != null) return; if (Hull.FindHull(findPos + new Vector2(Submarine.GridSize.X * 4.0f * i, 0.0f), currentHull) != null) return;
if (Hull.FindHull(findPos + new Vector2(0.0f, Submarine.GridSize.Y * 2.0f * i), currentHull) != null) return; if (Hull.FindHull(findPos + new Vector2(0.0f, Submarine.GridSize.Y * 4.0f * i), currentHull) != null) return;
} }
Vector2 ragdollSpeed = refLimb.LinearVelocity == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(refLimb.LinearVelocity); if (Gap.FindAdjacent(currentHull.ConnectedGaps, findPos, 150.0f) != null) return;
SetPosition(refLimb.SimPosition + ConvertUnits.ToSimUnits(currentHull.Submarine.Position));
character.CursorPosition += currentHull.Submarine.Position; Teleport(ConvertUnits.ToSimUnits(currentHull.Submarine.Position), currentHull.Submarine.Velocity, true);
} }
else if (currentHull == null && newHull != null && newHull.Submarine != null) else if (currentHull == null && newHull.Submarine != null)
{ {
SetPosition(refLimb.SimPosition - ConvertUnits.ToSimUnits(newHull.Submarine.Position)); Teleport(-ConvertUnits.ToSimUnits(newHull.Submarine.Position), -newHull.Submarine.Velocity, false);
character.CursorPosition -= newHull.Submarine.Position;
} }
} }
@@ -593,10 +596,49 @@ namespace Barotrauma
character.Submarine = CurrentHull == null ? null : Submarine.Loaded; character.Submarine = CurrentHull == null ? null : Submarine.Loaded;
UpdateCollisionCategories(); UpdateCollisionCategories();
} }
private void Teleport(Vector2 moveAmount, Vector2 velocityChange, bool inToOut)
{
foreach (Limb limb in Limbs)
{
if (limb.body.FarseerBody.ContactList == null) continue;
ContactEdge ce = limb.body.FarseerBody.ContactList;
while (ce != null && ce.Contact != null)
{
ce.Contact.Enabled = false;
//if (ce.Contact.IsTouching && ce.Contact.Enabled &&
// ((inToOut && ce.Contact.FixtureA.Body.UserData is Structure) || (!inToOut && ce.Contact.FixtureA.Body.UserData is Submarine)))
//{
// Vector2 normal;
// FarseerPhysics.Common.FixedArray2<Vector2> worldPoints;
// ce.Contact.GetWorldManifold(out normal, out worldPoints);
// foreach (Limb limb2 in Limbs)
// {
// limb2.body.FarseerBody.ApplyLinearImpulse(limb2.Mass * normal);
// }
// return false;
//}
ce = ce.Next;
}
}
foreach (Limb limb in Limbs)
{
limb.body.LinearVelocity += velocityChange;
}
character.Stun = 0.1f;
character.DisableImpactDamageTimer = 0.25f;
SetPosition(refLimb.SimPosition + moveAmount);
character.CursorPosition += moveAmount;
}
private void UpdateCollisionCategories() private void UpdateCollisionCategories()
{ {
Category wall = currentHull == null ? Category wall = currentHull == null ?
@@ -658,7 +700,7 @@ namespace Barotrauma
{ {
//find the room which the limb is in //find the room which the limb is in
//the room where the ragdoll is in is used as the "guess", meaning that it's checked first //the room where the ragdoll is in is used as the "guess", meaning that it's checked first
Hull limbHull = Hull.FindHull(limb.WorldPosition, currentHull); Hull limbHull = currentHull == null ? null : Hull.FindHull(limb.WorldPosition, currentHull);
bool prevInWater = limb.inWater; bool prevInWater = limb.inWater;
limb.inWater = false; limb.inWater = false;
@@ -734,10 +776,18 @@ namespace Barotrauma
foreach (Limb limb in Limbs) foreach (Limb limb in Limbs)
{ {
//check visibility from the new position of RefLimb to the new position of this limb if (limb == refLimb)
Vector2 movePos = limb.SimPosition + moveAmount; {
TrySetLimbPosition(limb, simPosition, simPosition, lerp);
}
else
{
//check visibility from the new position of RefLimb to the new position of this limb
Vector2 movePos = limb.SimPosition + moveAmount;
TrySetLimbPosition(limb, simPosition, movePos, lerp);
}
TrySetLimbPosition(limb, simPosition, movePos, lerp);
} }
} }
@@ -749,7 +799,6 @@ namespace Barotrauma
{ {
Body body = Submarine.CheckVisibility(original, simPosition); Body body = Submarine.CheckVisibility(original, simPosition);
//if there's something in between the limbs //if there's something in between the limbs
if (body != null) if (body != null)
{ {
@@ -758,6 +807,8 @@ namespace Barotrauma
} }
} }
if (lerp) if (lerp)
{ {
limb.body.TargetPosition = movePos; limb.body.TargetPosition = movePos;
@@ -767,7 +818,14 @@ namespace Barotrauma
else else
{ {
limb.body.SetTransform(movePos, limb.Rotation); limb.body.SetTransform(movePos, limb.Rotation);
if (limb.pullJoint != null)
{
limb.pullJoint.WorldAnchorB = limb.pullJoint.WorldAnchorA;
limb.pullJoint.Enabled = false;
}
} }
} }
public void SetRotation(float rotation) public void SetRotation(float rotation)
@@ -833,6 +891,14 @@ namespace Barotrauma
return; return;
} }
if (resetAll)
{
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
SetPosition(refLimb.body.TargetPosition, dist < 10.0f);
return;
}
if (inWater) if (inWater)
{ {
@@ -866,14 +932,6 @@ namespace Barotrauma
if (Math.Abs(correctionMovement.Y) < 0.1f) correctionMovement.Y = 0.0f; if (Math.Abs(correctionMovement.Y) < 0.1f) correctionMovement.Y = 0.0f;
} }
if (resetAll)
{
System.Diagnostics.Debug.WriteLine("reset ragdoll limb positions");
SetPosition(refLimb.body.TargetPosition, true);
}
} }
public virtual Vector2 EstimateCurrPosition(Vector2 prevPosition, float timePassed) public virtual Vector2 EstimateCurrPosition(Vector2 prevPosition, float timePassed)
+15 -1
View File
@@ -314,6 +314,12 @@ namespace Barotrauma
private set; private set;
} }
public float DisableImpactDamageTimer
{
get;
set;
}
public float SpeedMultiplier public float SpeedMultiplier
{ {
get; get;
@@ -990,6 +996,8 @@ namespace Barotrauma
networkUpdateSent = false; networkUpdateSent = false;
} }
DisableImpactDamageTimer -= deltaTime;
if (needsAir) if (needsAir)
{ {
bool protectedFromPressure = PressureProtection > 0.0f; bool protectedFromPressure = PressureProtection > 0.0f;
@@ -1767,6 +1775,8 @@ namespace Barotrauma
if (inSub) if (inSub)
{ {
//AnimController.FindHull(ConvertUnits.ToDisplayUnits(pos) - Submarine.Loaded.WorldPosition);
Hull newHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(pos), AnimController.CurrentHull, false); Hull newHull = Hull.FindHull(ConvertUnits.ToDisplayUnits(pos), AnimController.CurrentHull, false);
if (newHull != null) if (newHull != null)
{ {
@@ -1774,10 +1784,14 @@ namespace Barotrauma
Submarine = newHull.Submarine; Submarine = newHull.Submarine;
} }
} }
else
{
AnimController.CurrentHull = null;
Submarine = null;
}
if (secondaryKeyState) if (secondaryKeyState)
{ {
cursorPosition = MathUtils.IsValid(relativeCursorPos) ? relativeCursorPos : Vector2.Zero; cursorPosition = MathUtils.IsValid(relativeCursorPos) ? relativeCursorPos : Vector2.Zero;
ViewTarget = viewTargetID == 0 ? this : Entity.FindEntityByID(viewTargetID); ViewTarget = viewTargetID == 0 ? this : Entity.FindEntityByID(viewTargetID);
if (ViewTarget == null) ViewTarget = this; if (ViewTarget == null) ViewTarget = this;
+3 -6
View File
@@ -414,14 +414,11 @@ namespace Barotrauma
if (burnt > 0.0f) Burnt -= deltaTime; if (burnt > 0.0f) Burnt -= deltaTime;
if (LinearVelocity.X>100.0f) if (LinearVelocity.X > 500.0f)
{ {
//DebugConsole.ThrowError("CHARACTER EXPLODED"); //DebugConsole.ThrowError("CHARACTER EXPLODED");
foreach (Limb limb in character.AnimController.Limbs) body.ResetDynamics();
{ body.SetTransform(character.AnimController.RefLimb.SimPosition, 0.0f);
limb.body.ResetDynamics();
limb.body.SetTransform(character.AnimController.RefLimb.SimPosition, 0.0f);
}
} }
if (inWater) if (inWater)
+33
View File
@@ -586,6 +586,39 @@ namespace Barotrauma
hull2.Oxygen += Math.Sign(totalOxygen * hull2.FullVolume / (totalVolume) - hull2.Oxygen) * Hull.OxygenDistributionSpeed; hull2.Oxygen += Math.Sign(totalOxygen * hull2.FullVolume / (totalVolume) - hull2.Oxygen) * Hull.OxygenDistributionSpeed;
} }
public static Gap FindAdjacent(List<Gap> gaps, Vector2 worldPos, float allowedOrthogonalDist)
{
foreach (Gap gap in gaps)
{
if (gap.Open == 0.0f || gap.IsRoomToRoom) continue;
if (gap.ConnectedWall != null)
{
int sectionIndex = gap.ConnectedWall.FindSectionIndex(gap.Position);
if (sectionIndex > -1 && !gap.ConnectedWall.SectionBodyDisabled(sectionIndex)) continue;
}
if (gap.isHorizontal)
{
if (worldPos.Y < gap.WorldRect.Y && worldPos.Y > gap.WorldRect.Y - gap.WorldRect.Height &&
Math.Abs(gap.WorldRect.Center.X - worldPos.X) < allowedOrthogonalDist)
{
return gap;
}
}
else
{
if (worldPos.X > gap.WorldRect.X && worldPos.X < gap.WorldRect.Right &&
Math.Abs(gap.WorldRect.Y - gap.WorldRect.Height / 2 - worldPos.Y) < allowedOrthogonalDist)
{
return gap;
}
}
}
return null;
}
public override void Remove() public override void Remove()
{ {
base.Remove(); base.Remove();
+8 -2
View File
@@ -432,12 +432,18 @@ namespace Barotrauma
} }
} }
if (f2.Body.UserData is Limb)
{
var character = ((Limb)f2.Body.UserData).character;
if (character.DisableImpactDamageTimer > 0.0f || ((Limb)f2.Body.UserData).Mass < 100.0f) return true;
}
if (!prefab.IsPlatform && prefab.StairDirection == Direction.None) if (!prefab.IsPlatform && prefab.StairDirection == Direction.None)
{ {
Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position); Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
int section = FindSectionIndex(pos); int section = FindSectionIndex(pos);
if (section>0) if (section > 0)
{ {
Vector2 normal = contact.Manifold.LocalNormal; Vector2 normal = contact.Manifold.LocalNormal;
@@ -529,7 +535,7 @@ namespace Barotrauma
public AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false) public AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, float deltaTime, bool playSound = false)
{ {
if (Submarine.Loaded != null && Submarine.Loaded.GodMode) return new AttackResult(0.0f, 0.0f); if (Submarine.Loaded != null && Submarine.Loaded.GodMode && Submarine == Submarine.Loaded) return new AttackResult(0.0f, 0.0f);
if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f); if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f);
Vector2 transformedPos = position; Vector2 transformedPos = position;
+1 -1
View File
@@ -365,7 +365,7 @@ namespace Barotrauma
GameMain.World.RayCast((fixture, point, normal, fraction) => GameMain.World.RayCast((fixture, point, normal, fraction) =>
{ {
if (fixture == null || if (fixture == null ||
(fixture.CollisionCategories != Physics.CollisionWall && fixture.CollisionCategories != Physics.CollisionLevel)) return -1; (!fixture.CollisionCategories.HasFlag(Physics.CollisionWall) && !fixture.CollisionCategories.HasFlag(Physics.CollisionLevel))) return -1;
if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1; if (ignoreLevel && fixture.CollisionCategories == Physics.CollisionLevel) return -1;
+38 -56
View File
@@ -112,30 +112,41 @@ namespace Barotrauma
body = BodyFactory.CreateBody(GameMain.World, this); body = BodyFactory.CreateBody(GameMain.World, this);
foreach (Hull hull in Hull.hullList) foreach (Structure wall in Structure.WallList)
{ {
Rectangle rect = hull.Rect; Rectangle rect = wall.Rect;
foreach (Structure wall in Structure.WallList)
{
if (!Submarine.RectsOverlap(wall.Rect, hull.Rect)) continue;
Rectangle wallRect = wall.IsHorizontal ?
new Rectangle(hull.Rect.X, wall.Rect.Y, hull.Rect.Width, wall.Rect.Height) :
new Rectangle(wall.Rect.X, hull.Rect.Y, wall.Rect.Width, hull.Rect.Height);
rect = Rectangle.Union(
new Rectangle(wallRect.X, wallRect.Y - wallRect.Height, wallRect.Width, wallRect.Height),
new Rectangle(rect.X, rect.Y - rect.Height, rect.Width, rect.Height));
rect.Y = rect.Y + rect.Height;
}
FixtureFactory.AttachRectangle( FixtureFactory.AttachRectangle(
ConvertUnits.ToSimUnits(rect.Width), ConvertUnits.ToSimUnits(rect.Width),
ConvertUnits.ToSimUnits(rect.Height), ConvertUnits.ToSimUnits(rect.Height),
5.0f, 5.0f,
ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)), ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)),
body, this); body, this);
} }
//foreach (Hull hull in Hull.hullList)
//{
// Rectangle rect = hull.Rect;
// foreach (Structure wall in Structure.WallList)
// {
// if (!Submarine.RectsOverlap(wall.Rect, hull.Rect)) continue;
// Rectangle wallRect = wall.IsHorizontal ?
// new Rectangle(hull.Rect.X, wall.Rect.Y, hull.Rect.Width, wall.Rect.Height) :
// new Rectangle(wall.Rect.X, hull.Rect.Y, wall.Rect.Width, hull.Rect.Height);
// rect = Rectangle.Union(
// new Rectangle(wallRect.X, wallRect.Y - wallRect.Height, wallRect.Width, wallRect.Height),
// new Rectangle(rect.X, rect.Y - rect.Height, rect.Width, rect.Height));
// rect.Y = rect.Y + rect.Height;
// }
// FixtureFactory.AttachRectangle(
// ConvertUnits.ToSimUnits(rect.Width),
// ConvertUnits.ToSimUnits(rect.Height),
// 5.0f,
// ConvertUnits.ToSimUnits(new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2)),
// body, this);
//}
} }
@@ -311,7 +322,7 @@ namespace Barotrauma
Debug.Assert(intersection != null); Debug.Assert(intersection != null);
//''+ translatedir'' in order to move the character slightly away from the wall //''+ translatedir'' in order to move the character slightly away from the wall
c.AnimController.SetPosition(c.WorldPosition + ConvertUnits.ToSimUnits((Vector2)intersection - limb.WorldPosition) + translateDir); c.AnimController.SetPosition(ConvertUnits.ToSimUnits(c.WorldPosition + ((Vector2)intersection - limb.WorldPosition)) + translateDir);
return; return;
} }
@@ -441,9 +452,9 @@ namespace Barotrauma
if (newHull == null) if (newHull == null)
{ {
targetPos = ConvertUnits.ToDisplayUnits(points[0] - normalizedVel); targetPos = ConvertUnits.ToDisplayUnits(points[0] + normalizedVel);
newHull = Hull.FindHull(targetPos, null); newHull = Hull.FindHull(targetPos, null);
if (newHull == null) return true; if (newHull == null) return true;
} }
@@ -452,41 +463,12 @@ namespace Barotrauma
targetPos = limb.character.WorldPosition; targetPos = limb.character.WorldPosition;
bool gapFound = false; Gap adjacentGap = Gap.FindAdjacent(gaps, targetPos, 200.0f);
foreach (Gap gap in gaps)
{
if (gap.Open == 0.0f || gap.IsRoomToRoom) continue;
if (gap.ConnectedWall != null) if (adjacentGap==null) return true;
{
int sectionIndex = gap.ConnectedWall.FindSectionIndex(gap.Position);
if (sectionIndex > -1 && !gap.ConnectedWall.SectionBodyDisabled(sectionIndex)) continue;
}
if (gap.isHorizontal)
{
if (targetPos.Y < gap.WorldRect.Y && targetPos.Y > gap.WorldRect.Y - gap.WorldRect.Height &&
Math.Abs(gap.WorldRect.Center.X-targetPos.X)<200.0f)
{
gapFound = true;
break;
}
}
else
{
if (targetPos.X > gap.WorldRect.X && targetPos.X < gap.WorldRect.Right &&
Math.Abs(gap.WorldRect.Y - gap.WorldRect.Height/2 - targetPos.Y) < 200.0f)
{
gapFound = true;
break;
}
}
}
if (!gapFound) return true;
var ragdoll = limb.character.AnimController; var ragdoll = limb.character.AnimController;
ragdoll.FindHull(newHull.WorldPosition); ragdoll.FindHull(newHull.WorldPosition, true);
return false; return false;
} }