Syncing campaign state & save files with clients (WIP)
This commit is contained in:
@@ -40,10 +40,19 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
if (Submarine.MainSub != null && Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
string subPath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
Submarine.MainSub.FilePath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
if (Submarine.Loaded.Contains(Submarine.MainSub))
|
||||
{
|
||||
Submarine.MainSub.FilePath = subPath;
|
||||
Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Copy(Submarine.MainSub.FilePath, subPath);
|
||||
Submarine.MainSub.FilePath = subPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -79,8 +88,8 @@ namespace Barotrauma
|
||||
XDocument doc = ToolBox.TryLoadXml(Path.Combine(TempPath, "gamesession.xml"));
|
||||
|
||||
string subPath = Path.Combine(TempPath, ToolBox.GetAttributeString(doc.Root, "submarine", "")) + ".sub";
|
||||
Submarine selectedMap = new Submarine(subPath, "");
|
||||
GameMain.GameSession = new GameSession(selectedMap, filePath, doc);
|
||||
Submarine selectedSub = new Submarine(subPath, "");
|
||||
GameMain.GameSession = new GameSession(selectedSub, filePath, doc);
|
||||
}
|
||||
|
||||
public static XDocument LoadGameSessionDoc(string filePath)
|
||||
|
||||
Reference in New Issue
Block a user