Syncing campaign state & save files with clients (WIP)
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@@ -1001,7 +1001,7 @@ namespace Barotrauma
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if (campaignContainer.Visible && campaignUI != null)
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{
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campaignContainer.Update((float)deltaTime);
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//campaignContainer.Update((float)deltaTime);
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campaignUI.Update((float)deltaTime);
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}
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@@ -1096,9 +1096,18 @@ namespace Barotrauma
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public void SelectMode(int modeIndex)
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{
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modeList.Select(modeIndex, true);
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if (modeIndex < 0 || modeIndex >= modeList.children.Count) return;
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ToggleCampaignMode(SelectedMode.Name == "Campaign");
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if (GameMain.Server != null)
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{
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if (((GameModePreset)modeList.children[modeIndex].UserData).Name == "Campaign")
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{
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MultiplayerCampaign.StartCampaignSetup();
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return;
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}
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}
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modeList.Select(modeIndex, true);
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missionTypeBlock.Visible = SelectedMode != null && SelectedMode.Name == "Mission";
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}
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@@ -1110,35 +1119,49 @@ namespace Barotrauma
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if (modePreset == null) return false;
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missionTypeBlock.Visible = modePreset.Name == "Mission";
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if (modePreset.Name == "Campaign")
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if (GameMain.Server != null)
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{
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MultiplayerCampaign.StartCampaignSetup();
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}
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//campaign selected and the campaign view has not been set up yet
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// -> don't select the mode yet and start campaign setup
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if (modePreset.Name == "Campaign" && !campaignContainer.Visible)
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{
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MultiplayerCampaign.StartCampaignSetup();
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return false;
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}
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}
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lastUpdateID++;
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return true;
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}
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public void ToggleCampaignView(bool enabled)
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{
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defaultModeContainer.Visible = !enabled;
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StartButton.Visible = !enabled;
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campaignContainer.Visible = enabled;
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defaultModeContainer.Visible = !enabled;
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if (StartButton != null)
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{
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StartButton.Visible = !enabled;
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}
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}
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public void ToggleCampaignMode(bool enabled)
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{
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StartButton.Visible = !enabled;
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campaignViewButton.Visible = enabled;
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ToggleCampaignView(enabled);
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if (enabled && campaignUI == null)
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if (enabled)
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{
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campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
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campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
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if (campaignUI == null)
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{
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campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer);
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campaignUI.StartRound = () => { GameMain.Server.StartGame(); };
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}
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modeList.Select(2, true);
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}
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if (GameMain.Server != null)
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{
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lastUpdateID++;
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}
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}
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