Merge branch 'master' into coolthings
This commit is contained in:
@@ -817,7 +817,7 @@ namespace Barotrauma
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//50% chance of placing the ruins at a cave
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if (Rand.Range(0.0f, 1.0f, Rand.RandSync.Server) < 0.5f)
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{
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TryGetInterestingPosition(true, PositionType.Cave, false, out ruinPos);
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TryGetInterestingPosition(true, PositionType.Cave, 0.0f, out ruinPos);
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}
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ruinPos.Y = Math.Min(ruinPos.Y, borders.Y + borders.Height - ruinSize.Y / 2);
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@@ -894,7 +894,7 @@ namespace Barotrauma
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}
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}
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float offsetFromWall = 10.0f)
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)
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{
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if (!positionsOfInterest.Any()) return Size*0.5f;
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@@ -906,7 +906,7 @@ namespace Barotrauma
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do
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{
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Vector2 startPos;
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Level.Loaded.TryGetInterestingPosition(true, spawnPosType, true, out startPos);
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Loaded.TryGetInterestingPosition(true, spawnPosType, minDistFromSubs, out startPos);
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startPos += Rand.Vector(Rand.Range(0.0f, randomSpread, Rand.RandSync.Server), Rand.RandSync.Server);
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@@ -935,7 +935,7 @@ namespace Barotrauma
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public bool TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, bool avoidSubs, out Vector2 position)
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public bool TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, float minDistFromSubs, out Vector2 position)
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{
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if (!positionsOfInterest.Any())
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{
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@@ -945,17 +945,20 @@ namespace Barotrauma
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var matchingPositions = positionsOfInterest.FindAll(p => positionType.HasFlag(p.PositionType));
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if (avoidSubs)
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if (minDistFromSubs > 0.0f)
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{
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foreach (Submarine sub in Submarine.Loaded)
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{
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float minDist = Math.Max(sub.Borders.Width, sub.Borders.Height);
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matchingPositions.RemoveAll(p => Vector2.Distance(p.Position, sub.WorldPosition) < minDist);
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matchingPositions.RemoveAll(p => Vector2.DistanceSquared(p.Position, sub.WorldPosition) < minDistFromSubs * minDistFromSubs);
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}
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}
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if (!matchingPositions.Any())
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{
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#if DEBUG
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DebugConsole.ThrowError("Could not find a suitable position of interest. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + "\n" + Environment.StackTrace);
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#endif
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position = positionsOfInterest[Rand.Int(positionsOfInterest.Count, (useSyncedRand ? Rand.RandSync.Server : Rand.RandSync.Unsynced))].Position;
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return false;
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}
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