Merge branch 'master' into coolthings

This commit is contained in:
Joonas Rikkonen
2017-12-17 21:11:42 +02:00
committed by GitHub
13 changed files with 102 additions and 34 deletions
@@ -184,8 +184,8 @@ namespace Barotrauma.Items.Components
item.SetTransform(rightHand.SimPosition, 0.0f);
}
bool alreadySelected = character.HasSelectedItem(item);
if (picker.TrySelectItem(item))
bool alreadySelected = character.HasEquippedItem(item);
if (picker.TrySelectItem(item) || picker.HasEquippedItem(item))
{
item.body.Enabled = true;
IsActive = true;
@@ -308,7 +308,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (item.body == null || !item.body.Enabled) return;
if (picker == null || !picker.HasSelectedItem(item))
if (picker == null || !picker.HasEquippedItem(item))
{
IsActive = false;
return;
@@ -320,7 +320,37 @@ namespace Barotrauma.Items.Components
item.Submarine = picker.Submarine;
picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
if (picker.HasSelectedItem(item))
{
picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
}
else
{
Limb equipLimb = null;
if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Face) || picker.Inventory.IsInLimbSlot(item, InvSlotType.Head))
{
equipLimb = picker.AnimController.GetLimb(LimbType.Head);
}
else if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Torso))
{
equipLimb = picker.AnimController.GetLimb(LimbType.Torso);
}
else if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Legs))
{
equipLimb = picker.AnimController.GetLimb(LimbType.Waist);
}
if (equipLimb != null)
{
float itemAngle = (equipLimb.Rotation + holdAngle * picker.AnimController.Dir);
Matrix itemTransfrom = Matrix.CreateRotationZ(equipLimb.Rotation);
Vector2 transformedHandlePos = Vector2.Transform(handlePos[0], itemTransfrom);
item.body.ResetDynamics();
item.SetTransform(equipLimb.SimPosition - transformedHandlePos, itemAngle);
}
}
}
protected void Flip(Item item)