Unstable v0.15.17.0 (Hex is out of town edition)

This commit is contained in:
Juan Pablo Arce
2021-12-03 13:31:10 -03:00
parent cd5c8f3e13
commit 617d9ede88
245 changed files with 8088 additions and 5842 deletions
@@ -649,7 +649,7 @@ namespace Barotrauma.Networking
{
errorMsg += "\nInner exception: " + e.InnerException.Message + "\n" + e.InnerException.StackTrace.CleanupStackTrace();
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
DebugConsole.ThrowError("Error while reading a message from server.", e);
new GUIMessageBox(TextManager.Get("Error"), TextManager.GetWithVariables("MessageReadError", new string[2] { "[message]", "[targetsite]" }, new string[2] { e.Message, e.TargetSite.ToString() }));
Disconnect();
@@ -779,7 +779,7 @@ namespace Barotrauma.Networking
#if DEBUG
DebugConsole.ThrowError("Error while reading an ingame update message from server.", e);
#endif
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadDataMessage:ReadIngameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadDataMessage:ReadIngameUpdate", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw;
}
break;
@@ -791,7 +791,7 @@ namespace Barotrauma.Networking
errorMsg += "\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce(
"GameClient.ReadDataMessage:VoipClientNull",
GameMain.Client == null ? GameAnalyticsSDK.Net.EGAErrorSeverity.Error : GameAnalyticsSDK.Net.EGAErrorSeverity.Warning,
GameMain.Client == null ? GameAnalyticsManager.ErrorSeverity.Error : GameAnalyticsManager.ErrorSeverity.Warning,
errorMsg);
return;
}
@@ -989,7 +989,7 @@ namespace Barotrauma.Networking
{
string errorMsg = "Submarine equality check failed. The submarine loaded at your end doesn't match the one loaded by the server." +
" There may have been an error in receiving the up-to-date submarine file from the server.";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:SubsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
@@ -1010,7 +1010,7 @@ namespace Barotrauma.Networking
if (!GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier).OrderBy(id => id).SequenceEqual(serverMissionIdentifiers.OrderBy(id => id)))
{
string errorMsg = $"Mission equality check failed. The mission selected at your end doesn't match the one loaded by the server (server: {string.Join(", ", serverMissionIdentifiers)}, client: {string.Join(", ", GameMain.GameSession.Missions.Select(m => m.Prefab.Identifier))})";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:MissionsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
GameMain.GameSession.EnforceMissionOrder(serverMissionIdentifiers);
@@ -1031,7 +1031,7 @@ namespace Barotrauma.Networking
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
else
@@ -1047,7 +1047,7 @@ namespace Barotrauma.Networking
", seed: " + Level.Loaded.Seed +
", sub: " + Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash.ShortHash + ")" +
", mirrored: " + Level.Loaded.Mirrored + ").";
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:LevelsDontMatch" + Level.Loaded.Seed, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
throw new Exception(errorMsg);
}
}
@@ -1117,8 +1117,8 @@ namespace Barotrauma.Networking
{
GameAnalyticsManager.AddErrorEventOnce(
"GameClient.HandleDisconnectMessage",
GameAnalyticsSDK.Net.EGAErrorSeverity.Debug,
"Client received a disconnect message. Reason: " + disconnectReason.ToString() + ", message: " + disconnectMsg);
GameAnalyticsManager.ErrorSeverity.Debug,
"Client received a disconnect message. Reason: " + disconnectReason.ToString());
}
if (disconnectReason == DisconnectReason.ServerFull)
@@ -1532,7 +1532,7 @@ namespace Barotrauma.Networking
gameStarted = true;
GameMain.NetLobbyScreen.Select();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectSub" + subName, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectSub" + subName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
roundInitStatus = RoundInitStatus.Interrupted;
yield return CoroutineStatus.Failure;
}
@@ -1544,7 +1544,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.Select();
string errorMsg = "Failed to select shuttle \"" + shuttleName + "\" (hash: " + shuttleHash + ").";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectShuttle" + shuttleName, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameClient.StartGame:FailedToSelectShuttle" + shuttleName, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
roundInitStatus = RoundInitStatus.Interrupted;
yield return CoroutineStatus.Failure;
}
@@ -2116,9 +2116,6 @@ namespace Barotrauma.Networking
bool autoRestartEnabled = inc.ReadBoolean();
float autoRestartTimer = autoRestartEnabled ? inc.ReadSingle() : 0.0f;
bool radiationEnabled = inc.ReadBoolean();
byte maxMissionCount = inc.ReadByte();
//ignore the message if we already a more up-to-date one
//or if we're still waiting for the initial update
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID) &&
@@ -2168,22 +2165,15 @@ namespace Barotrauma.Networking
if (GameMain.NetLobbyScreen.CheckIfCampaignSubMatches(sub, "campaign"))
{
GameMain.NetLobbyScreen.CampaignSubmarines.Add(sub);
}
}
if (HasPermission(ClientPermissions.ManageCampaign) && !gameStarted && GameMain.NetLobbyScreen?.CampaignSetupUI != null)
{
GameMain.NetLobbyScreen.CampaignSetupUI.RefreshMultiplayerCampaignSubUI(GameMain.NetLobbyScreen.CampaignSubmarines);
}
}
}
GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
GameMain.NetLobbyScreen.SetRadiationEnabled(radiationEnabled);
GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
GameMain.NetLobbyScreen.SetBotCount(botCount);
GameMain.NetLobbyScreen.SetMaxMissionCount(maxMissionCount);
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
serverSettings.VoiceChatEnabled = voiceChatEnabled;
@@ -2355,7 +2345,7 @@ namespace Barotrauma.Networking
{
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsManager.ErrorSeverity.Critical, string.Join("\n", errorLines));
DebugConsole.ThrowError("Writing object data to \"networkerror_data.log\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
@@ -2591,29 +2581,29 @@ namespace Barotrauma.Networking
subElement.ToolTip = newSub.Description;
}
if (GameMain.NetLobbyScreen.FailedSelectedSub != null &&
GameMain.NetLobbyScreen.FailedSelectedSub.First == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedSub.Second == newSub.MD5Hash.Hash)
if (GameMain.NetLobbyScreen.FailedSelectedSub.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedSub.Value.Hash == newSub.MD5Hash.Hash)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
}
if (GameMain.NetLobbyScreen.FailedSelectedShuttle != null &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.First == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Second == newSub.MD5Hash.Hash)
if (GameMain.NetLobbyScreen.FailedSelectedShuttle.HasValue &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Name == newSub.Name &&
GameMain.NetLobbyScreen.FailedSelectedShuttle.Value.Hash == newSub.MD5Hash.Hash)
{
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
}
Pair<string, string> failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.First == newSub.Name && s.Second == newSub.MD5Hash.Hash);
if (failedCampaignSub != null)
NetLobbyScreen.FailedSubInfo failedCampaignSub = GameMain.NetLobbyScreen.FailedCampaignSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
if (failedCampaignSub != default)
{
GameMain.NetLobbyScreen.CampaignSubmarines.Add(newSub);
GameMain.NetLobbyScreen.FailedCampaignSubs.Remove(failedCampaignSub);
}
Pair<string, string> failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.First == newSub.Name && s.Second == newSub.MD5Hash.Hash);
if (failedOwnedSub != null)
NetLobbyScreen.FailedSubInfo failedOwnedSub = GameMain.NetLobbyScreen.FailedOwnedSubs.Find(s => s.Name == newSub.Name && s.Hash == newSub.MD5Hash.Hash);
if (failedOwnedSub != default)
{
GameMain.NetLobbyScreen.ServerOwnedSubmarines.Add(newSub);
GameMain.NetLobbyScreen.FailedOwnedSubs.Remove(failedOwnedSub);
@@ -2946,7 +2936,6 @@ namespace Barotrauma.Networking
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.SelectSub);
msg.Write(false);
msg.Write(isShuttle); msg.WritePadBits();
msg.Write((UInt16)subIndex);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
@@ -2954,23 +2943,6 @@ namespace Barotrauma.Networking
clientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to add / remove a purchasable submarine (permission required)
/// </summary>
public void RequestCampaignSub(SubmarineInfo sub, bool add)
{
if (!HasPermission(ClientPermissions.SelectSub) || sub == null) return;
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
msg.Write((UInt16)ClientPermissions.SelectSub);
msg.Write(true);
msg.Write(sub.EqualityCheckVal);
msg.Write(add);
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
clientPeer.Send(msg, DeliveryMethod.Reliable);
}
/// <summary>
/// Tell the server to select a mode (permission required)
/// </summary>
@@ -233,7 +233,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:BitPosMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:BitPosMismatch", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
//TODO: force the BitPosition to correct place? Having some entity in a potentially incorrect state is not as bad as a desync kick
//msg.BitPosition = (int)(msgPosition + msgLength * 8);
@@ -252,7 +252,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
GameAnalyticsManager.AddErrorEventOnce("ClientEntityEventManager.Read:ReadFailed" + entity.ToString(),
GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
msg.BitPosition = (int)(msgPosition + msgLength * 8);
msg.ReadPadBits();
}
@@ -115,13 +115,11 @@ namespace Barotrauma.Networking
{
if (!isActive) { return; }
byte incByte = inc.ReadByte();
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
//Console.WriteLine(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte);
if (isConnectionInitializationStep && initializationStep != ConnectionInitialization.Success)
if (packetHeader.IsConnectionInitializationStep() && initializationStep != ConnectionInitialization.Success)
{
ReadConnectionInitializationStep(new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false));
}
@@ -133,7 +131,7 @@ namespace Barotrauma.Networking
initializationStep = ConnectionInitialization.Success;
}
UInt16 length = inc.ReadUInt16();
IReadMessage msg = new ReadOnlyMessage(inc.Data, isCompressed, inc.PositionInBytes, length, ServerConnection);
IReadMessage msg = new ReadOnlyMessage(inc.Data, packetHeader.IsCompressed(), inc.PositionInBytes, length, ServerConnection);
OnMessageReceived?.Invoke(msg);
}
}
@@ -112,33 +112,28 @@ namespace Barotrauma.Networking
NetworkConnection.TimeoutThresholdInGame :
NetworkConnection.TimeoutThreshold;
byte incByte = data[0];
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
PacketHeader packetHeader = (PacketHeader)data[0];
if (!isServerMessage) { return; }
if (!packetHeader.IsServerMessage()) { return; }
if (isConnectionInitializationStep)
if (packetHeader.IsConnectionInitializationStep())
{
ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8 + 32);
ulong lobbyId = low + (high << 32);
Steam.SteamManager.JoinLobby(lobbyId, false);
IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - 9, ServerConnection);
IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - (1 + 8), ServerConnection);
if (initializationStep != ConnectionInitialization.Success)
{
incomingInitializationMessages.Add(inc);
}
}
else if (isHeartbeatMessage)
else if (packetHeader.IsHeartbeatMessage())
{
return; //TODO: implement heartbeats
}
else if (isDisconnectMessage)
else if (packetHeader.IsDisconnectMessage())
{
IReadMessage inc = new ReadOnlyMessage(data, false, 1, dataLength - 1, ServerConnection);
string msg = inc.ReadString();
@@ -147,10 +142,9 @@ namespace Barotrauma.Networking
}
else
{
UInt16 length = data[1];
length |= (UInt16)(((UInt32)data[2]) << 8);
UInt16 length = Lidgren.Network.NetBitWriter.ReadUInt16(data, 16, 8);
IReadMessage inc = new ReadOnlyMessage(data, isCompressed, 3, length, ServerConnection);
IReadMessage inc = new ReadOnlyMessage(data, packetHeader.IsCompressed(), 3, length, ServerConnection);
incomingDataMessages.Add(inc);
}
}
@@ -147,18 +147,13 @@ namespace Barotrauma.Networking
DeliveryMethod deliveryMethod = (DeliveryMethod)data[0];
byte incByte = data[1];
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
PacketHeader packetHeader = (PacketHeader)data[1];
if (!remotePeer.Authenticated & !remotePeer.Authenticating && isConnectionInitializationStep)
if (!remotePeer.Authenticated & !remotePeer.Authenticating && packetHeader.IsConnectionInitializationStep())
{
remotePeer.DisconnectTime = null;
IReadMessage authMsg = new ReadOnlyMessage(data, isCompressed, 2, dataLength - 2, null);
IReadMessage authMsg = new ReadOnlyMessage(data, packetHeader.IsCompressed(), 2, dataLength - 2, null);
ConnectionInitialization initializationStep = (ConnectionInitialization)authMsg.ReadByte();
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
{
@@ -242,17 +237,11 @@ namespace Barotrauma.Networking
int p2pDataStart = inc.BytePosition;
byte incByte = inc.ReadByte();
bool isCompressed = (incByte & (byte)PacketHeader.IsCompressed) != 0;
bool isConnectionInitializationStep = (incByte & (byte)PacketHeader.IsConnectionInitializationStep) != 0;
bool isDisconnectMessage = (incByte & (byte)PacketHeader.IsDisconnectMessage) != 0;
bool isServerMessage = (incByte & (byte)PacketHeader.IsServerMessage) != 0;
bool isHeartbeatMessage = (incByte & (byte)PacketHeader.IsHeartbeatMessage) != 0;
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
if (recipientSteamId != selfSteamID)
{
if (!isServerMessage)
if (!packetHeader.IsServerMessage())
{
DebugConsole.ThrowError("Received non-server message meant for remote peer");
return;
@@ -262,7 +251,7 @@ namespace Barotrauma.Networking
if (peer == null) { return; }
if (isDisconnectMessage)
if (packetHeader.IsDisconnectMessage())
{
DisconnectPeer(peer, inc.ReadString());
return;
@@ -273,8 +262,8 @@ namespace Barotrauma.Networking
{
case DeliveryMethod.Reliable:
case DeliveryMethod.ReliableOrdered:
//the documentation seems to suggest that the Reliable send type
//enforces packet order (TODO: verify)
//the documentation seems to suggest that the
//Reliable send type enforces packet order
sendType = Steamworks.P2PSend.Reliable;
break;
default:
@@ -284,17 +273,31 @@ namespace Barotrauma.Networking
byte[] p2pData;
if (isConnectionInitializationStep)
if (packetHeader.IsConnectionInitializationStep())
{
p2pData = new byte[inc.LengthBytes - p2pDataStart + 8];
p2pData[0] = inc.Buffer[p2pDataStart];
Lidgren.Network.NetBitWriter.WriteUInt64(SteamManager.CurrentLobbyID, 64, p2pData, 8);
Array.Copy(inc.Buffer, p2pDataStart+1, p2pData, 9, inc.LengthBytes - p2pDataStart - 1);
Lidgren.Network.NetBitWriter.WriteUInt64(SteamManager.CurrentLobbyID, 8 * 8, p2pData, 1 * 8);
Array.Copy(inc.Buffer, p2pDataStart+1, p2pData, 1 + 8, inc.LengthBytes - p2pDataStart - 1);
}
else
{
p2pData = new byte[inc.LengthBytes - p2pDataStart];
Array.Copy(inc.Buffer, p2pDataStart, p2pData, 0, p2pData.Length);
if (!packetHeader.IsHeartbeatMessage() && !packetHeader.IsDisconnectMessage())
{
UInt16 length = Lidgren.Network.NetBitWriter.ReadUInt16(p2pData, 16, 8);
if (length > p2pData.Length - 2)
{
string errorMsg = $"Length written in message to send to client is larger than buffer size ({length} > {p2pData.Length - 2})";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce(
"SteamP2POwnerPeerLengthValidationFail",
GameAnalyticsManager.ErrorSeverity.Error,
errorMsg);
}
}
}
if (p2pData.Length + 4 >= MsgConstants.MTU)
@@ -323,21 +326,21 @@ namespace Barotrauma.Networking
}
else
{
if (isDisconnectMessage)
if (packetHeader.IsDisconnectMessage())
{
DebugConsole.ThrowError("Received disconnect message from owned server");
return;
}
if (!isServerMessage)
if (!packetHeader.IsServerMessage())
{
DebugConsole.ThrowError("Received non-server message from owned server");
return;
}
if (isHeartbeatMessage)
if (packetHeader.IsHeartbeatMessage())
{
return; //timeout is handled by Lidgren, ignore this message
return; //no timeout since we're using pipes, ignore this message
}
if (isConnectionInitializationStep)
if (packetHeader.IsConnectionInitializationStep())
{
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write(selfSteamID);
@@ -358,7 +361,7 @@ namespace Barotrauma.Networking
initializationStep = ConnectionInitialization.Success;
}
UInt16 length = inc.ReadUInt16();
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, isCompressed, inc.BytePosition, length, ServerConnection);
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, ServerConnection);
OnMessageReceived?.Invoke(msg);
return;
@@ -242,7 +242,8 @@ namespace Barotrauma.Networking
textBlock.ClickableAreas.Add(new GUITextBlock.ClickableArea()
{
Data = data,
OnClick = GameMain.NetLobbyScreen.SelectPlayer
OnClick = GameMain.NetLobbyScreen.SelectPlayer,
OnSecondaryClick = GameMain.NetLobbyScreen.ShowPlayerContextMenu
});
}
}
@@ -92,8 +92,9 @@ namespace Barotrauma.Networking
}
}
public void ClientAdminRead(IReadMessage incMsg)
public void ClientAdminRead(IReadMessage incMsg, NetFlags requiredFlags)
{
if (!requiredFlags.HasFlag(NetFlags.Properties)) { return; }
int count = incMsg.ReadUInt16();
for (int i = 0; i < count; i++)
{
@@ -128,8 +129,18 @@ namespace Barotrauma.Networking
{
cachedServerListInfo = null;
ServerName = incMsg.ReadString();
ServerMessageText = incMsg.ReadString();
NetFlags requiredFlags = (NetFlags)incMsg.ReadByte();
if (requiredFlags.HasFlag(NetFlags.Name))
{
ServerName = incMsg.ReadString();
}
if (requiredFlags.HasFlag(NetFlags.Message))
{
ServerMessageText = incMsg.ReadString();
}
PlayStyle = (PlayStyle)incMsg.ReadByte();
MaxPlayers = incMsg.ReadByte();
HasPassword = incMsg.ReadBoolean();
IsPublic = incMsg.ReadBoolean();
@@ -139,23 +150,23 @@ namespace Barotrauma.Networking
TickRate = incMsg.ReadRangedInteger(1, 60);
GameMain.NetworkMember.TickRate = TickRate;
ReadExtraCargo(incMsg);
if (requiredFlags.HasFlag(NetFlags.Properties))
{
ReadExtraCargo(incMsg);
}
ReadHiddenSubs(incMsg);
GameMain.NetLobbyScreen.UpdateSubVisibility();
Voting.ClientRead(incMsg);
bool isAdmin = incMsg.ReadBoolean();
incMsg.ReadPadBits();
if (isAdmin)
{
ClientAdminRead(incMsg);
ClientAdminRead(incMsg, requiredFlags);
}
}
public void ClientAdminWrite(NetFlags dataToSend, int? missionTypeOr = null, int? missionTypeAnd = null, float? levelDifficulty = null, bool? autoRestart = null, int traitorSetting = 0, int botCount = 0, int botSpawnMode = 0, bool? radiationEnabled = null, bool? useRespawnShuttle = null, int maxMissionCount = 0)
public void ClientAdminWrite(NetFlags dataToSend, int? missionTypeOr = null, int? missionTypeAnd = null, float? levelDifficulty = null, bool? autoRestart = null, int traitorSetting = 0, int botCount = 0, int botSpawnMode = 0, bool? useRespawnShuttle = null)
{
if (!GameMain.Client.HasPermission(Networking.ClientPermissions.ManageSettings)) return;
@@ -225,8 +236,6 @@ namespace Barotrauma.Networking
outMsg.Write(autoRestart != null);
outMsg.Write(autoRestart ?? false);
outMsg.Write(radiationEnabled ?? RadiationEnabled);
outMsg.Write((byte)maxMissionCount + 1);
outMsg.WritePadBits();
}
@@ -711,7 +720,6 @@ namespace Barotrauma.Networking
RelativeSpacing = 0.05f
};
if (ip.InventoryIcon != null || ip.sprite != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(itemFrame.Rect.Height), itemFrame.RectTransform),
@@ -734,7 +742,7 @@ namespace Barotrauma.Networking
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
{
MinValueInt = 0,
MaxValueInt = 100,
MaxValueInt = MaxExtraCargoItemsOfType,
IntValue = cargoVal
};
amountInput.OnValueChanged += (numberInput) =>
@@ -742,16 +750,26 @@ namespace Barotrauma.Networking
if (ExtraCargo.ContainsKey(ip))
{
ExtraCargo[ip] = numberInput.IntValue;
if (numberInput.IntValue <= 0) ExtraCargo.Remove(ip);
if (numberInput.IntValue <= 0) { ExtraCargo.Remove(ip); }
}
else
else if (ExtraCargo.Keys.Count() < MaxExtraCargoItemTypes)
{
ExtraCargo.Add(ip, numberInput.IntValue);
}
numberInput.IntValue = ExtraCargo.ContainsKey(ip) ? ExtraCargo[ip] : 0;
CoroutineManager.Invoke(() =>
{
foreach (var child in cargoFrame.Content.GetAllChildren())
{
if (child.GetChild<GUINumberInput>() is GUINumberInput otherNumberInput)
{
otherNumberInput.PlusButton.Enabled = ExtraCargo.Keys.Count() < MaxExtraCargoItemTypes && otherNumberInput.IntValue < otherNumberInput.MaxValueInt;
}
}
}, 0.0f);
};
}
//--------------------------------------------------------------------------------
// antigriefing
//--------------------------------------------------------------------------------
@@ -913,6 +931,7 @@ namespace Barotrauma.Networking
//--------------------------------------------------------------------------------
Whitelist.CreateWhiteListFrame(settingsTabs[(int)SettingsTab.Whitelist]);
Whitelist.localEnabled = Whitelist.Enabled;
}
private void CreateLabeledSlider(GUIComponent parent, string labelTag, out GUIScrollBar slider, out GUITextBlock label)
@@ -147,7 +147,14 @@ namespace Barotrauma.Steam
if (currentLobby == null)
{
DebugConsole.ThrowError("Failed to create Steam lobby");
DebugConsole.ThrowError("Failed to create Steam lobby: returned lobby was null");
lobbyState = LobbyState.NotConnected;
return;
}
if (currentLobby.Value.Result != Steamworks.Result.OK)
{
DebugConsole.ThrowError($"Failed to create Steam lobby: result was {currentLobby.Value.Result}");
lobbyState = LobbyState.NotConnected;
return;
}
@@ -525,18 +532,6 @@ namespace Barotrauma.Steam
}
#region Connecting to servers
private static Steamworks.AuthTicket currentTicket = null;
public static Steamworks.AuthTicket GetAuthSessionTicket()
{
if (!isInitialized)
{
return null;
}
currentTicket?.Cancel();
currentTicket = Steamworks.SteamUser.GetAuthSessionTicket();
return currentTicket;
}
public static Steamworks.BeginAuthResult StartAuthSession(byte[] authTicketData, ulong clientSteamID)
{
@@ -884,9 +879,9 @@ namespace Barotrauma.Steam
catch (Exception e)
{
string errorMsg = "Failed to save workshop item preview image to \"" + previewImagePath + "\" when creating workshop item staging folder.";
string errorMsg = "Failed to save workshop item preview image when creating workshop item staging folder.";
GameAnalyticsManager.AddErrorEventOnce("SteamManager.CreateWorkshopItemStaging:WriteAllBytesFailed" + previewImagePath,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + "\n" + e.Message);
GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + e.Message);
}
return true;
@@ -1434,8 +1429,8 @@ namespace Barotrauma.Steam
"\" not found. Could not combine path (" + (item.Directory ?? "directory name empty") + ").";
DebugConsole.ThrowError(errorMessage);
GameAnalyticsManager.AddErrorEventOnce("SteamManager.CheckWorkshopItemInstalled:PathCombineException" + item.Title,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
errorMessage);
GameAnalyticsManager.ErrorSeverity.Error,
"Metadata file for a Workshop item not found. Could not combine path.");
return false;
}
@@ -1567,8 +1562,8 @@ namespace Barotrauma.Steam
}
GameAnalyticsManager.AddErrorEventOnce(
"SteamManager.AutoUpdateWorkshopItems:" + e.Message,
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Failed to autoupdate workshop item \"" + item.Title + "\". " + e.Message + "\n" + e.StackTrace.CleanupStackTrace());
GameAnalyticsManager.ErrorSeverity.Error,
"Failed to autoupdate workshop item. " + e.Message + "\n" + e.StackTrace.CleanupStackTrace());
});
}
}
@@ -113,7 +113,7 @@ namespace Barotrauma.Networking
UserData = "capturedevicenotfound"
};
}
GameAnalyticsManager.AddErrorEventOnce("Alc.CaptureDeviceOpenFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
GameAnalyticsManager.AddErrorEventOnce("Alc.CaptureDeviceOpenFailed", GameAnalyticsManager.ErrorSeverity.Error,
"Alc.CaptureDeviceOpen(" + deviceName + ") failed. Error code: " + errorCode);
GameMain.Config.VoiceSetting = GameSettings.VoiceMode.Disabled;
Instance?.Dispose();
@@ -56,17 +56,12 @@ namespace Barotrauma.Networking
{
nameBox.Enabled = box.Selected;
ipBox.Enabled = box.Selected;
addNewButton.Enabled = box.Selected;
addNewButton.Enabled = box.Selected && !string.IsNullOrEmpty(ipBox.Text) && !string.IsNullOrEmpty(nameBox.Text);
localEnabled = box.Selected;
return true;
}
};
localEnabled = Enabled;
var listBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), whitelistFrame.RectTransform));
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
{