Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/SteamP2PClientPeer.cs
2021-12-03 13:31:10 -03:00

406 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Barotrauma.Steam;
using System.Threading;
using Barotrauma.Items.Components;
namespace Barotrauma.Networking
{
class SteamP2PClientPeer : ClientPeer
{
private bool isActive;
private UInt64 hostSteamId;
private double timeout;
private double heartbeatTimer;
private double connectionStatusTimer;
private long sentBytes, receivedBytes;
private List<IReadMessage> incomingInitializationMessages;
private List<IReadMessage> incomingDataMessages;
public SteamP2PClientPeer(string name)
{
ServerConnection = null;
Name = name;
isActive = false;
}
public override void Start(object endPoint, int ownerKey)
{
contentPackageOrderReceived = false;
steamAuthTicket = SteamManager.GetAuthSessionTicket();
//TODO: wait for GetAuthSessionTicketResponse_t
if (steamAuthTicket == null)
{
throw new Exception("GetAuthSessionTicket returned null");
}
if (!(endPoint is UInt64 steamIdEndpoint))
{
throw new InvalidCastException("endPoint is not UInt64");
}
hostSteamId = steamIdEndpoint;
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.OnP2PSessionRequest = OnIncomingConnection;
Steamworks.SteamNetworking.OnP2PConnectionFailed = OnConnectionFailed;
Steamworks.SteamNetworking.AllowP2PPacketRelay(true);
ServerConnection = new SteamP2PConnection("Server", hostSteamId);
ServerConnection.SetOwnerSteamIDIfUnknown(hostSteamId);
incomingInitializationMessages = new List<IReadMessage>();
incomingDataMessages = new List<IReadMessage>();
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ConnectionStarted);
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
initializationStep = ConnectionInitialization.SteamTicketAndVersion;
timeout = NetworkConnection.TimeoutThreshold;
heartbeatTimer = 1.0;
connectionStatusTimer = 0.0;
isActive = true;
}
private void OnIncomingConnection(Steamworks.SteamId steamId)
{
if (!isActive) { return; }
if (steamId == hostSteamId)
{
Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId);
}
else if (initializationStep != ConnectionInitialization.Password &&
initializationStep != ConnectionInitialization.ContentPackageOrder &&
initializationStep != ConnectionInitialization.Success)
{
DebugConsole.ThrowError($"Connection from incorrect SteamID was rejected: "+
$"expected {SteamManager.SteamIDUInt64ToString(hostSteamId)}," +
$"got {SteamManager.SteamIDUInt64ToString(steamId)}");
}
}
private void OnConnectionFailed(Steamworks.SteamId steamId, Steamworks.P2PSessionError error)
{
if (!isActive) { return; }
if (steamId != hostSteamId) { return; }
Close($"SteamP2P connection failed: {error}");
OnDisconnectMessageReceived?.Invoke($"SteamP2P connection failed: {error}");
}
private void OnP2PData(ulong steamId, byte[] data, int dataLength)
{
if (!isActive) { return; }
if (steamId != hostSteamId) { return; }
timeout = Screen.Selected == GameMain.GameScreen ?
NetworkConnection.TimeoutThresholdInGame :
NetworkConnection.TimeoutThreshold;
PacketHeader packetHeader = (PacketHeader)data[0];
if (!packetHeader.IsServerMessage()) { return; }
if (packetHeader.IsConnectionInitializationStep())
{
ulong low = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8);
ulong high = Lidgren.Network.NetBitWriter.ReadUInt32(data, 32, 8 + 32);
ulong lobbyId = low + (high << 32);
Steam.SteamManager.JoinLobby(lobbyId, false);
IReadMessage inc = new ReadOnlyMessage(data, false, 1 + 8, dataLength - (1 + 8), ServerConnection);
if (initializationStep != ConnectionInitialization.Success)
{
incomingInitializationMessages.Add(inc);
}
}
else if (packetHeader.IsHeartbeatMessage())
{
return; //TODO: implement heartbeats
}
else if (packetHeader.IsDisconnectMessage())
{
IReadMessage inc = new ReadOnlyMessage(data, false, 1, dataLength - 1, ServerConnection);
string msg = inc.ReadString();
Close(msg);
OnDisconnectMessageReceived?.Invoke(msg);
}
else
{
UInt16 length = Lidgren.Network.NetBitWriter.ReadUInt16(data, 16, 8);
IReadMessage inc = new ReadOnlyMessage(data, packetHeader.IsCompressed(), 3, length, ServerConnection);
incomingDataMessages.Add(inc);
}
}
public override void Update(float deltaTime)
{
if (!isActive) { return; }
timeout -= deltaTime;
heartbeatTimer -= deltaTime;
if (initializationStep != ConnectionInitialization.Password &&
initializationStep != ConnectionInitialization.ContentPackageOrder &&
initializationStep != ConnectionInitialization.Success)
{
connectionStatusTimer -= deltaTime;
if (connectionStatusTimer <= 0.0)
{
var state = Steamworks.SteamNetworking.GetP2PSessionState(hostSteamId);
if (state == null)
{
Close("SteamP2P connection could not be established");
OnDisconnectMessageReceived?.Invoke("SteamP2P connection could not be established");
}
else
{
if (state?.P2PSessionError != Steamworks.P2PSessionError.None)
{
Close($"SteamP2P error code: {state?.P2PSessionError}");
OnDisconnectMessageReceived?.Invoke($"SteamP2P error code: {state?.P2PSessionError}");
}
}
connectionStatusTimer = 1.0f;
}
}
for (int i = 0; i < 100; i++)
{
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
if (packet.HasValue)
{
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0);
receivedBytes += packet?.Data.Length ?? 0;
}
}
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, receivedBytes);
GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, sentBytes);
if (heartbeatTimer < 0.0)
{
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Unreliable);
outMsg.Write((byte)PacketHeader.IsHeartbeatMessage);
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Unreliable);
sentBytes += outMsg.LengthBytes;
heartbeatTimer = 5.0;
}
if (timeout < 0.0)
{
Close("Timed out");
OnDisconnectMessageReceived?.Invoke("");
return;
}
if (initializationStep != ConnectionInitialization.Success)
{
if (incomingDataMessages.Count > 0)
{
OnInitializationComplete?.Invoke();
initializationStep = ConnectionInitialization.Success;
}
else
{
foreach (IReadMessage inc in incomingInitializationMessages)
{
ReadConnectionInitializationStep(inc);
}
}
}
if (initializationStep == ConnectionInitialization.Success)
{
foreach (IReadMessage inc in incomingDataMessages)
{
OnMessageReceived?.Invoke(inc);
}
}
incomingInitializationMessages.Clear();
incomingDataMessages.Clear();
}
public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod)
{
if (!isActive) { return; }
byte[] buf = new byte[msg.LengthBytes + 4];
buf[0] = (byte)deliveryMethod;
byte[] bufAux = new byte[msg.LengthBytes];
msg.PrepareForSending(ref bufAux, out bool isCompressed, out int length);
buf[1] = (byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None);
buf[2] = (byte)(length & 0xff);
buf[3] = (byte)((length >> 8) & 0xff);
Array.Copy(bufAux, 0, buf, 4, length);
Steamworks.P2PSend sendType;
switch (deliveryMethod)
{
case DeliveryMethod.Reliable:
case DeliveryMethod.ReliableOrdered:
//the documentation seems to suggest that the Reliable send type
//enforces packet order (TODO: verify)
sendType = Steamworks.P2PSend.Reliable;
break;
default:
sendType = Steamworks.P2PSend.Unreliable;
break;
}
if (length + 8 >= MsgConstants.MTU)
{
DebugConsole.Log("WARNING: message length comes close to exceeding MTU, forcing reliable send (" + length.ToString() + " bytes)");
sendType = Steamworks.P2PSend.Reliable;
}
heartbeatTimer = 5.0;
#if DEBUG
CoroutineManager.Invoke(() =>
{
if (GameMain.Client == null) { return; }
if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && sendType != Steamworks.P2PSend.Reliable) { return; }
int count = Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedDuplicatesChance ? 2 : 1;
for (int i = 0; i < count; i++)
{
Send(buf, length + 4, sendType);
}
},
GameMain.Client.SimulatedMinimumLatency + Rand.Range(0.0f, GameMain.Client.SimulatedRandomLatency));
#else
Send(buf, length + 4, sendType);
#endif
}
private void Send(byte[] buf, int length, Steamworks.P2PSend sendType)
{
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
sentBytes += length + 4;
if (!successSend)
{
if (sendType != Steamworks.P2PSend.Reliable)
{
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + length.ToString() + " bytes)");
sendType = Steamworks.P2PSend.Reliable;
successSend = Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, buf, length + 4, 0, sendType);
sentBytes += length + 4;
}
if (!successSend)
{
DebugConsole.AddWarning("Failed to send message to remote peer! (" + length.ToString() + " bytes)");
}
}
}
public override void SendPassword(string password)
{
if (!isActive) { return; }
if (initializationStep != ConnectionInitialization.Password) { return; }
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.Password);
byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt);
outMsg.Write((byte)saltedPw.Length);
outMsg.Write(saltedPw, 0, saltedPw.Length);
heartbeatTimer = 5.0;
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
}
public override void Close(string msg = null, bool disableReconnect = false)
{
if (!isActive) { return; }
SteamManager.LeaveLobby();
isActive = false;
IWriteMessage outMsg = new WriteOnlyMessage();
outMsg.Write((byte)DeliveryMethod.Reliable);
outMsg.Write((byte)PacketHeader.IsDisconnectMessage);
outMsg.Write(msg ?? "Disconnected");
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
sentBytes += outMsg.LengthBytes;
Thread.Sleep(100);
Steamworks.SteamNetworking.ResetActions();
Steamworks.SteamNetworking.CloseP2PSessionWithUser(hostSteamId);
steamAuthTicket?.Cancel(); steamAuthTicket = null;
hostSteamId = 0;
OnDisconnect?.Invoke(disableReconnect);
}
~SteamP2PClientPeer()
{
OnDisconnect = null;
Close();
}
protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg)
{
Steamworks.P2PSend sendType;
switch (deliveryMethod)
{
case DeliveryMethod.Reliable:
case DeliveryMethod.ReliableOrdered:
//the documentation seems to suggest that the Reliable send type
//enforces packet order (TODO: verify)
sendType = Steamworks.P2PSend.Reliable;
break;
default:
sendType = Steamworks.P2PSend.Unreliable;
break;
}
IWriteMessage msgToSend = new WriteOnlyMessage();
msgToSend.Write((byte)deliveryMethod);
msgToSend.Write(msg.Buffer, 0, msg.LengthBytes);
heartbeatTimer = 5.0;
Steamworks.SteamNetworking.SendP2PPacket(hostSteamId, msgToSend.Buffer, msgToSend.LengthBytes, 0, sendType);
sentBytes += msg.LengthBytes;
}
#if DEBUG
public override void ForceTimeOut()
{
timeout = 0.0f;
}
#endif
}
}