(511dc4358) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-23 15:12:44 +03:00
parent ebd215df53
commit 60c85a19f3

View File

@@ -521,20 +521,7 @@ namespace Barotrauma
GUIButton otherButton = child as GUIButton;
if (otherButton == null || otherButton == button) continue;
return true;
}
public bool ReturnToMainMenu(GUIButton button, object obj)
{
GUI.PreventPauseMenuToggle = false;
if (Selected != this)
{
Select();
}
else
{
ResetButtonStates(button);
otherButton.Selected = false;
}
}
#endregion
@@ -625,33 +612,6 @@ namespace Barotrauma
#endif
}
}
for (int i = 0; i < tutorialList.Content.Children.Count(); i++)
{
if (i < completedTutorials + 1)
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = Color.LightGreen;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = true;
#endif
}
else
{
(tutorialList.Content.GetChild(i) as GUITextBlock).TextColor = Color.Gray;
#if !DEBUG
(tutorialList.Content.GetChild(i) as GUITextBlock).CanBeFocused = false;
#endif
}
}
}
public void ResetSettingsFrame(GameSettings.Tab selectedTab = GameSettings.Tab.Graphics)
{
menuTabs[(int)Tab.Settings].RectTransform.ClearChildren();
GameMain.Config.ResetSettingsFrame();
GameMain.Config.CreateSettingsFrame(selectedTab);
GameMain.Config.SettingsFrame.RectTransform.Parent = menuTabs[(int)Tab.Settings].RectTransform;
GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
}
public void ResetSettingsFrame(GameSettings.Tab selectedTab = GameSettings.Tab.Graphics)